Life after the Video Game Crash

That basically sums it up nicely. Video games are going to tank in the next few years. This is why more unique games like Sam & Max 2 are so important. Like any good book or movie, adventure games rely more on good writing and story telling than the latest and greatest graphics. Sure, the motions are the same, but also like a good book they're fun to revisit. I don't play Doom anymore, but I will play the first Sam & Max every once in a while. Unfortunately, I don't think anyone really plans for the long run anymore. All people care about is this month's bottom line so their stock can go up a few cents. Then again, in the long run we're all dead.... thanks John Maynard Keynes.
 
I'm not going to pick through this article and find all the errors, but there's a rather obvious one near the beginning.

The same went for the Next Big Thing, the aforementioned NES. Even with the enormous number of games (Metroid delayed my discovering girls for a for a good 18 months), the gaming experience itself couldn't keep our interest for more than a few years. Interest in gaming only picked up again when new, fancier systems arrived, offering a new and novel experience thanks to prettier graphics and character animation. And yet those systems (the Sega Genesis and later the SNES), as great as they were, eventually were retired to closets and attics and the sandy carpets of the Pakistani black market.

The NES was doing great even in its later years. That's why Nintendo was sitting on its behind instead of working on a replacement. It wasn't until competitors made the next version of their machines that they were forced to move on. The periodic release of new hardware is about competition.
 
A plan was hatched to just roll out a new machine every five years, spending half a billion dollars in development each time, moving from colored blocks to 2D figures to cartoonish 3D to realistic 3D.

Which brings us to today. We've now advanced from realistic 3D to slightly prettier 3D and... even slightlier prettier 3D with slightly better reflection effects and slightly better animated water ripples and - oh, look! This game has the most realistic fog yet!

Heh, I don't call today's computer graphics realistic. But other people seem to think so. IMO, I don't think that computer graphics will ever be realistic (ie, look like film rather than animation), and as the author of the article has pointed out, I don't think many graphical advancements are going to be made that stand out from today's game graphics.

We're on a technological plateau.

Agreed.

But the main flaw in this guys prediction is that he has based it all upon graphics. He basically says: since the graphical improvements are minimal, the videogame industry will crash. I know I don't play a game because of it's graphics. Same would go for most of you, I would think. I play a game for the gameplay. Then sound. Then graphics. Yep, I would rather play a fun game with good sound (ie, not ambient mp3 soundtracks with no melodies to hum along with) and poor graphics, than a fun game with better graphics and boring sound.

The author of the article states that the gaming industry is linked to the movie industry - being that games are becoming more like an interactive movie. Yeah, I can see what he is saying when I look at FMV's for today's games, but when he brings in Star Wars and GTA, he sounds more like a guy who's mixed fantasy with reality:

So consoles are left to butter their bread with the latter, with the immersion-type games, with the Final Fantasies and Grand Theft Autos and FPS's, games that put you in a movie. The competition here, then, is Hollywood. When teens are in the mood for a mobster story, the game industry hopes you'll be in the mood to play one rather than watch one.

Remember man -- it's only a game!!

What do the old ones have to offer once the experience has been memorized?

Nothing. But nothing beats coming back to the 'old favorites' (eg, doom), even if you've played in countless times. And remember -- newer isn't always better! 😉

But the gaming industry is still growing, you foppish wide-brimmed asshat.

That's a funny quote :lol:

Literally. I'll pop in a DVD because a movie only requires two hours from my busy schedule of work and home repairs and chasing kids off my lawn. Getting to the end of a video game, however, requires hours upon hours of play. Not because the story is hours long, mind you, but because getting through each scene requires practice and repetition and repetition and repetition, all in the hopes of seeing that exploding Death Star cutscene at the end.

Whoops, he's gone off track here. Games these days require hours upon hours of play? Sure... moreso if your playing a game which has hours upon hours of FMV :devil But does he expect toady's games should be no longer than 2 hours? :looney Erm, sorry but games are supposed to be long and challenging. The second a game is clocked, it's replay value drops a tonne. Getting through each scene requires practice and 3x repitition? Sure, if the game is half-decent. But if he actually remember what it took to pass a 'game of old', then he would realise that today's games require much less skill/ practice/ repetition to pass.

The three companies hired to do the graphics processors for the machines are, in order, ATI, ATI and ATI.

If this is true, then let me just say that the games on each system are going to be bland (meaning they are all going to look alike)

And he makes a bit of fun at the people who think that online play, or a multifunction console are going to save the industry...

...once again outruling the only thing that can save the industry - gameplay. Fun games. Back to the basics. Less of the functions and commands (as Hiroshi Yamauchi said in the interview. ). The theory that I have come to believe of why games today are less fun is because developers are putting too much time into making the games look pretty, rather than making the games fun to play.

//my $0.02
 
umm.... you know you confused alot of what he said all to convey your opinion of the matter. 2 cents are supposed to be a rebuttle and not a bland spat about how your right and hes not crazygoon.

such as the thing about games and movies, you mention the time part, he says himself that the time must be long or the game is not worth the 50 bones shelled out for it. he also doesnt say the gaming industry is linked to it, he says people are attempting to do it, which causes problems in the gaming industry.

then everything else you comment goes to show you your think about what the hardcore gamer wants. me, you and probably everyone on this site. but what about the average gamer out there... they like sweet graphics and ambient realistic sounds, and shy from old school games in disgust. "how did you play that" i here from young kids who never even seen a nes or genesis... shit they never even heard of sms nevermind a turbographix 16... this is the point of his essay, hardcore gamers like areselves and himself as he proclaims are not going to be able to support a corporation statistically.

but i still hope it doesnt happen... me love my gamey wamies don't i...
 
Originally posted by lordofduct+Mar 13, 2004 @ 06:34 AM--><div class='quotetop'>QUOTE(lordofduct @ Mar 13, 2004 @ 06:34 AM)</div><div class='quotemain'>umm.... you know you confused alot of what he said all to convey your opinion of the matter. 2 cents are supposed to be a rebuttle and not a bland spat about how your right and hes not crazygoon.[/b]


Don't forget that my post was just my opinion, nothing more. Oh yeah, and it's supposed to be easily readable and provoke thoughts and responses too, but that's just an added bonus 😉

Originally posted by lordofduct@Mar 13, 2004 @ 06:34 AM

such as the thing about games and movies, you mention the time part, he says himself that the time must be long or the game is not worth the 50 bones shelled out for it.

Yes, I know he said that, but I was just making fun of what he said in the quote I selected which sounded like he would rather watch a 2 hour DVD than play a 40 hour game. But yeah, he might not have been speaking for himself, but rather for the 'average gamer' who finds the time to play the long 40 hour games. (hehe, the average gamer find the time, but the hardcore gamer can't! 😀)

Originally posted by lordofduct@Mar 13, 2004 @ 06:34 AM

he also doesnt say the gaming industry is linked to it, he says people are attempting to do it, which causes problems in the gaming industry.

It's sounds like he's saying it here:

Our culture is married to the cinema. Gaming is a series of flings with continually younger, prettier partners.

and here:

Games try to trump that [cinima] with interactivity, letting you control the outcome.

<!--QuoteBegin-lordofduct
@Mar 13, 2004 @ 06:34 AM

then everything else you comment goes to show you your think about what the hardcore gamer wants.[/quote]

Yeah, your right.... but then that means that games are currently being marketed to the 'average' gamer, rather than the 'hardcore' gamer. Or perhaps it's still being marketed towards the 'hardcore' gamer, only the 'hardcore' gamer has become 'soft' with all the fancy graphics and special effects...
 
Geez, I wholehearted agree with the article. I'm relieved to see that more people out there are also feeling the upcoming mega-earthquake in their bones.

While I do play classic stuff, while I love replaying old stuff, and don't care at all about graphics, like most on this board, we are a minority, you can't argue that. We cannot ensure the industry's survival, as it is.

Look at the Dreamcast. Was it capable of surviving when the consumer base ran away, and all that was left were the loyal and the hardcore Sega fans?

The industry of today depends on huge masses of non-hardcore gamers, and for those games are just another kind enternainment out from many they can choose from. They don't play nor see the games as we, hardcore games, do. Games must fight for attention time against movies, TV, internet chatting etc.

Of course there'll always be those kids who will fall in love with gaming and keep it in their hearts until their adulthood, but those are obviously a minority.

That's why, as mentioned in the article, the GBA is insanely popular, and mobile gaming is growning constantly. They make the gaming experience less demanding, since you don't need to be at home in front of your TV to play the games. Portable games are simplier and shorter than most (nowadays') console games, and even if you have a long game, it's often designed so you can shut it down and continue later if you need to.

I'm pretty sure the next generation will receive a deep blow. Nintendo is already trying to create alternative plans, but only time will tell if they'll work or not. Let's see if the Playstation brand will survive when the kids get presented to the same games again with slightly prettier graphics, which most of them will not even be able to tell the difference anyway.

And to finalize... PC gaming has been in much worse state for quite a while. PC games nowaday don't sell a fraction of console games, and the PC gaming industry is doing a constant series of wrongs, one after another. Add this to the total uncertainity of the PC market (there are billion PCs out there - but how many of them are used for gaming? And how many of them are used for "hardcore" gaming - playing the newest games by the time they are released?).
 
hmmm, makes me wonder.... will this finally be a chance for PC gaming??

Not likely. PCs are more expensive (in terms of both money and time), more error-prone, and provide an effectively narrower range of games than consoles. I say "effectively narrower" because while there are plenty of PC games out there, you're going to have some trouble finding anything other than the current crop of FPS/RTS/simulation fare at your local retailer.

He basically says: since the graphical improvements are minimal, the videogame industry will crash. I know I don't play a game because of it's graphics. Same would go for most of you, I would think. I play a game for the gameplay.

I think you're oversimplifying the argument. I agree that a crash is likely, but not for exactly the same reasons.

I'd argue that there are basically two ways for a new console to be a success:

1) Replace a console with serious graphics/sound limitations

2) Allow new kinds of games to be made

Genesis and Dreamcast are examples of approach 1, while Atari 2600 and Saturn are examples of approach 2. However, we are now at a point where the next console generation doesn't promise new kinds of game experiences, and added graphical detail probably wouldn't be appreciated by most consumers.

I think the assumption in the article that most deserves scrutiny is the idea that consoles naturally obsolete even if they're not replaced. The original Game Boy had been around in various mildly-differing forms for around 10 years before GBA replaced it. I seem to recall that NES actually had a pretty good run into the early 1990s before SNES was really affordable. If we assume that people don't inherently need new consoles, producing a new generation when people don't want it could still cause a crash because it would heavily fragment the industry in addition to hitting it with the usual launch costs...
 
Originally posted by ExCyber@Mar 14, 2004 @ 12:03 AM

I'd argue that there are basically two ways for a new console to be a success:

1) Replace a console with serious graphics/sound limitations

2) Allow new kinds of games to be made

Genesis and Dreamcast are examples of approach 1, while Atari 2600 and Saturn are examples of approach 2. However, we are now at a point where the next console generation doesn't promise new kinds of game experiences, and added graphical detail probably wouldn't be appreciated by most consumers.

I think the assumption in the article that most deserves scrutiny is the idea that consoles naturally obsolete even if they're not replaced. The original Game Boy had been around in various mildly-differing forms for around 10 years before GBA replaced it. I seem to recall that NES actually had a pretty good run into the early 1990s before SNES was really affordable. If we assume that people don't inherently need new consoles, producing a new generation when people don't want it could still cause a crash because it would heavily fragment the industry in addition to hitting it with the usual launch costs...

You make some really good points here.

Which leads me to this question (which I kinda know the answer to)...

Why do these companies still racing to release a "next-gen" system?

Now PS2, I can understand replacing since it's getting a little dated.

But GC and XBox still have some good capabilities.

Wouldn't it be better to go for the long-haul and build your existing customer base than try to start from scratch? ESPECIALLY if you don't plan on having backward capability. I think that's one big point where Sony has made it's killing. Same with Nintendo and the Gameboy.
 
Originally posted by racketboy@Mar 14, 2004 @ 01:32 PM

Which leads me to this question (which I kinda know the answer to)...

Why do these companies still racing to release a "next-gen" system?

Now PS2, I can understand replacing since it's getting a little dated.

But GC and XBox still have some good capabilities.

IMHO it's precisely because Sony are coming out with the PS3 that Nintendo and Microsoft feel the need to push forward with new consoles.
 
Originally posted by racketboy@Mar 14, 2004 @ 12:01 AM

but it looks like the same [marketing] mistakes that Sega made with the Saturn and Dreamcast.

Why would anyone actually learn from history? It's not like you can repeat it... 🙄

People are stupid. They'll buy a PS3 because it's the next one after 2. MS and Nintendo know this. If they wait, they'll be in the same spot they're in now: trying to dethrone a king. But if they come out at the same time, they might have a better chance. Then again, like Sega, they could just be shooting themeselves in the foot. I'm thinking the latter is more likely for all the argued reasons above. Then some one will come out of nowhere and topple Sony's empire, just like they did to Sega, and Sega did to Nintendo, and Nintendo did to Atari.
 
Originally posted by Quadriflax@Mar 14, 2004 @ 02:38 PM

People are stupid. They'll buy a PS3 because it's the next one after 2.

I think your missing the whole point of the article. The author is saying that people aren't stupid, and that if they don't see a reason (better graphics, better games, etc) they won't be buying the new systems. Why buy a PS3 if there's only a minimal graphic upgrade over PS2?
 
That's a good analysis, but as much as I hate to say it (because personally, I think it's ridiculous), the key to victory seems to rely on two things: 1> hype and 2> having a killer feature/app. Sony had a crazy amount of hype built up for the PS2 launch, and personally I'd only attribute 30%-40% (still a large number, probably on the high side) to fanboyism, the rest was pure marketing muscle. Microsoft has always seemed to lack great advertising (most of their ads are merely 'passable'), but they definitely have the money to outdo Sony in that category if they really wanted to. Nintendo, meanwhile, has to get by mostly on their technology and first-party titles (and a decent amount of fanboyism, much smaller than Sony's following however).

The other thing that I think really pushed the PS2 to the top was the OOTB DVD capability. I know a lot of people who don't even really like games who bought one for that reason. The timing just happened to be right, DVD was starting to penetrate more and more of the market when the PS2 launch happened. That was the killer feature for the PS2. If someone can come up with something of that order of magnitude and be the first to include it in their console, they're almost guaranteed excellent sales IMO. I don't think that's likely to happen for a while, however, since DVD was the biggest revolution in home entertainment electronics since the advent of the CD (despite the format's problems).
 
I think this next one will be the last home console for Nintendo -- actually I'm quite surprised they are going past the Gamecube. At least Microsft has the money to seriously compete
 
Back
Top