A plan was hatched to just roll out a new machine every five years, spending half a billion dollars in development each time, moving from colored blocks to 2D figures to cartoonish 3D to realistic 3D.
Which brings us to today. We've now advanced from realistic 3D to slightly prettier 3D and... even slightlier prettier 3D with slightly better reflection effects and slightly better animated water ripples and - oh, look! This game has the most realistic fog yet!
Heh, I don't call today's computer graphics realistic. But other people seem to think so. IMO, I don't think that computer graphics will ever be realistic (ie, look like film rather than animation), and as the author of the article has pointed out, I don't think many graphical advancements are going to be made that stand out from today's game graphics.
We're on a technological plateau.
Agreed.
But the main flaw in this guys prediction is that he has based it all upon graphics. He basically says: since the graphical improvements are minimal, the videogame industry will crash. I know I don't play a game because of it's graphics. Same would go for most of you, I would think. I play a game for the gameplay. Then sound. Then graphics. Yep, I would rather play a fun game with good sound (ie, not ambient mp3 soundtracks with no melodies to hum along with) and poor graphics, than a fun game with better graphics and boring sound.
The author of the article states that the gaming industry is linked to the movie industry - being that games are becoming more like an interactive movie. Yeah, I can see what he is saying when I look at FMV's for today's games, but when he brings in Star Wars and GTA, he sounds more like a guy who's mixed fantasy with reality:
So consoles are left to butter their bread with the latter, with the immersion-type games, with the Final Fantasies and Grand Theft Autos and FPS's, games that put you in a movie. The competition here, then, is Hollywood. When teens are in the mood for a mobster story, the game industry hopes you'll be in the mood to play one rather than watch one.
Remember man -- it's only a game!!
What do the old ones have to offer once the experience has been memorized?
Nothing. But nothing beats coming back to the 'old favorites' (eg, doom), even if you've played in countless times. And remember -- newer isn't always better!
😉
But the gaming industry is still growing, you foppish wide-brimmed asshat.
That's a funny quote :lol:
Literally. I'll pop in a DVD because a movie only requires two hours from my busy schedule of work and home repairs and chasing kids off my lawn. Getting to the end of a video game, however, requires hours upon hours of play. Not because the story is hours long, mind you, but because getting through each scene requires practice and repetition and repetition and repetition, all in the hopes of seeing that exploding Death Star cutscene at the end.
Whoops, he's gone off track here. Games these days require hours upon hours of play? Sure... moreso if your playing a game which has hours upon hours of FMV :devil But does he expect toady's games should be no longer than 2 hours? :looney Erm, sorry but games are supposed to be long and challenging. The second a game is clocked, it's replay value drops a tonne. Getting through each scene requires practice and 3x repitition? Sure, if the game is half-decent. But if he actually remember what it took to pass a 'game of old', then he would realise that today's games require much less skill/ practice/ repetition to pass.
The three companies hired to do the graphics processors for the machines are, in order, ATI, ATI and ATI.
If this is true, then let me just say that the games on each system are going to be bland (meaning they are all going to look alike)
And he makes a bit of fun at the people who think that online play, or a multifunction console are going to save the industry...
...once again outruling the only thing that
can save the industry - gameplay. Fun games. Back to the basics. Less of the functions and commands (as Hiroshi Yamauchi said in the interview. ). The theory that I have come to believe of why games today are less fun is because developers are putting too much time into making the games look pretty, rather than making the games fun to play.
//my $0.02