For ground detection, I made a testbench and ran it on Windows and Satourne(doesn't detect all). And woops there are the FIXED point format problems like I experienced with the Voxel renderer.
I do now almost completely understand the DRIVING example, especially the collision(better: ground detection) system.
It delivers values like
- ground type (on/off, approximation only)
- height
- angle of the surface
- direction+length to move down(g-force)
(it even smoothes the surface borders)
My approach just used a different face representation and some optimizations plus an exact ground detection.
Now that I know what DRIVING does exactly,
I compared memory and computation requirements of both.
The optimizations can be applied to DRIVING's original collision detection, too. When the direction vector is needed, my approach would need additional memory. Plus the fixed format problems plus blahblah...
I think I'll end up with almost exact the same collision stuff. Seems like it's more well thought than it seemed at first sight, since there are much redundancies and inefficiencies.
Yeah, thanks. Was just kidding with the fake, sometimes I can't help joking around. 😀
I do now almost completely understand the DRIVING example, especially the collision(better: ground detection) system.
It delivers values like
- ground type (on/off, approximation only)
- height
- angle of the surface
- direction+length to move down(g-force)
(it even smoothes the surface borders)
My approach just used a different face representation and some optimizations plus an exact ground detection.
Now that I know what DRIVING does exactly,
I compared memory and computation requirements of both.
The optimizations can be applied to DRIVING's original collision detection, too. When the direction vector is needed, my approach would need additional memory. Plus the fixed format problems plus blahblah...
I think I'll end up with almost exact the same collision stuff. Seems like it's more well thought than it seemed at first sight, since there are much redundancies and inefficiencies.
Originally posted by leocabron@Fri, 2005-03-11 @ 02:38 PM
I´m could execute the file .It works well. This project is very interesting and the first steps are done. Good Luck
[post=131219]Quoted post[/post]
Yeah, thanks. Was just kidding with the fake, sometimes I can't help joking around. 😀