Needed: Tool to extract palette

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IceDigger

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I need a tool that can extract the correct 16 color palette of a tile from a genesis rom. if possible, in tile layer pro format. anyone know of one, or possible could write one up (if it's not much work)?
 

ExCyber

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It's not possible to extract the palette from a ROM without some serious AI, because the palette does not really exist until written to CRAM by the game program.

I've got my CRAM -> RGB list converter (based on the palette conversion routine from trzy's vram2bmp fixed now, and the color listing from the VRAM dump of the Japanese BIOS title is here.

Unfortunately I haven't yet added a routine to determine which of the four 16-color palettes the logo uses, but it should be a fairly simple process of elimination since there are only four possible palettes. If not, I'll see if I can hack a routine in that uses a save state... let me know if you need this.

Hope this helps.
 
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