Hello, I am a long time Saturn enthusiast now interested in developing for the platform. I am familiar with the hardware from ripping graphics and data from a saturn game several years ago. I'll stick around here while I develop my first game (2d-rpg). My plan is to do 16 color animated sprites for characters and magic effects, 256 color scrolling backgrounds and 16 color background sprites for trees, house roofs, and other stuff you can walk behind/under. for my 16 color sprites, is there anything I should take into account as far as using color lookup tables in vdp1 memory vs using color palettes in vdp2 memory? Are there any specific examples of doing efficient magic effects, palette tricks and the like?
Thanks for any advice. I am glad to have found this forum and I am excited to dive into saturn dev
Here's hoping I don't end up over my head.
Thanks for any advice. I am glad to have found this forum and I am excited to dive into saturn dev
