Get it here: http://www.pages.drexel.edu/~mrp29/convscd.zip
The program should have much better luck doing the folowing conversions than scdconv:
EU -> US
Jap -> US
Jap -> EU
There are only a few instances when it will fail at these conversions:
1)The main processor and sub processor boot code are highly timing sensitive because they don't handshake properly
2)The game actually goes and checks the region of the console itself
3)It's an NTSC game that can't cope being on a PAL machine or vice versa
4)The boot code takes up all 16 sectors alotted to it by the ISO
It's theoretically possible to fix 1 and 4, but it's a lot of extra work and I don't think it will be an issue. I do know that 2 is an issue for 1 or 2 games and 3 will probably be an issue with FMV games and possibly games that use RasterF/X.
Anyway, it would be nice if people could report back when they convert games and tell me how it went so I can make a compatability list.
The program should have much better luck doing the folowing conversions than scdconv:
EU -> US
Jap -> US
Jap -> EU
There are only a few instances when it will fail at these conversions:
1)The main processor and sub processor boot code are highly timing sensitive because they don't handshake properly
2)The game actually goes and checks the region of the console itself
3)It's an NTSC game that can't cope being on a PAL machine or vice versa
4)The boot code takes up all 16 sectors alotted to it by the ISO
It's theoretically possible to fix 1 and 4, but it's a lot of extra work and I don't think it will be an issue. I do know that 2 is an issue for 1 or 2 games and 3 will probably be an issue with FMV games and possibly games that use RasterF/X.
Anyway, it would be nice if people could report back when they convert games and tell me how it went so I can make a compatability list.