Nova is still under development

vbt

Staff member
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Nova is a 64-bit app now.

Optimized memory usage, also fixed the memory leaks in the last version.

HLE BIOS was rewritten and re-enabled.

Supported more CD image formats including CDG/CDI/CHD/CSO/DAX/NRG/TOC/ZSO

Supported 7Z/RAR for ST-V games.

Supported multi-session and multi-index CDs.

Supported CD+G/CD+EG playbacks.

Supported Portable Sound Format (.ssf files) playback.

Supported SH2 idling detections.

Supported complete 28 display modes including HDTV/31KC monitors.

Supported multi-cartridge for TITAN mode.

Implemented a new feature one bup per game.

Implemented various graphic filters

more details here : https://www.patreon.com/posts/nova-is-still-95967098
 
I must say I think that the wide range of formats that this emulator supports is wonderful. I noticed that homebrew still runs kinda buggy on it. Or is it that I'm missing a shc library that might be considerably more important than I think , that I don't have that's not allowing my code to run on it.:banghead::banghead::banghead::banghead: . Or is it just extremely buggy atm
 
I must say I think that the wide range of formats that this emulator supports is wonderful. I noticed that homebrew still runs kinda buggy on it. Or is it that I'm missing a shc library that might be considerably more important than I think , that I don't have that's not allowing my code to run on it.:banghead::banghead::banghead::banghead: . Or is it just extremely buggy atm
Nova v0.7.0 has been released. If you can't run homebrews or have issues with the latest version, you can report bugs here or on X.
 
Nova v0.7.0 has been released. If you can't run homebrews or have issues with the latest version, you can report bugs here or on X.
Turns out...it was my code ...who would've thought. Anyway, I managed to compile a successful Saturn execute-able by switching from the Hitachi toolset(which I will further work with) to the older GNU toolset that Sega specifically used. In any case the version I have works great. I might just download the newer version, for the heck of it, to see if anything has changed
 
Turns out...it was my code ...who would've thought. Anyway, I managed to compile a successful Saturn execute-able by switching from the Hitachi toolset(which I will further work with) to the older GNU toolset that Sega specifically used. In any case the version I have works great. I might just download the newer version, for the heck of it, to see if anything has changed
I recommand SSSDK maintained by @vbt.
 
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