CrazyGoon said:
jamesc359: You got a quick source for that info? (about the MS and Sony console polygon specs).
Although IGN can be biased, I do believe this is accurate.
Polygon Power
[Note: We're unable to accurately compare the specifications for the below consoles because the method the companies used to measure performance are so different. Sony and Microsoft's numbers are unrealistic and denote the raw (read: not real) performance of their respective systems, while Nintendo's and Sega's numbers are based on real performance during gameplay. With that said, the figures you see are just smoke and numbers. We refer you to compare the actual games.]
- GameCube: 6 to 12 million polygons per second (conservative, but realistic estimate)
- PlayStation 2: 75 million polygons per second (realistically first-gen games are more like 3-5 million)
- Xbox: 150 million polygons per second (does not consider real gameplay environments)
- Dreamcast: Roughly 3 million polygons per second
- Nintendo 64: Around 150,000 polygons per second
- PlayStation: Around 360,000 polygons per second (lacks comparable effects)
Source:
http://cube.ign.com/articles/083/083749p1.html
PS1 faster than the N64? Cold day in hell. Anybody who has ever seen a PS1 game knows that is BS. Sony always measures in raw polygons. But I digress...
When it comes to computing you can't always look at the numbers and come to a conclusion. There are so many things going on behind the scenes that can't make it on a list of numbers. For example, they also list the CPU speeds. But fail to point out that the number of clock cycles isn't always an acurate indicator of speed. This is why AMD quit labeling their CPU's with it's speed. Instead opting to give their chips a number that indicates it's equivilant speed compared to an Intel chip.
They also list the consoles
main memory bandwidth in their list, but fail to point out that the Cube (unlike the other two) has two other memory buses.
If you really like to read, these two (almost overly verbose) articles do a wonderful job of comparing the Xbox to the Cube. They never bothered with the PS2 for reasons they make clear in the articles.
http://www.anandtech.com/showdoc.html?i=1561
http://www.anandtech.com/showdoc.html?i=1566
Their conclusion:
Final Words
Both the GameCube and Xbox are clearly superior to the PS2 in terms of the quality of the graphics seen in games available today. The transition from PS2 to GameCube and/or Xbox is a fairly large leap, but going between GameCube and Xbox is a bit less dramatic.
From what we've seen based on the launch titles that are currently available, the Xbox takes the crown in terms of visual appeal from games today. Titles such as Rogue Squadron II and Super Smash Brothers Melee for the GameCube do show off some of the Cube's power but the graphics quality does not match what titles like DOA3 are able to produce on the Xbox.
It's entirely too early to crown one platform a winner but based on specifications alone, Xbox is the more powerful console overall. Although the Flipper GPU's use of 1T-SRAM embedded into its die improves performance considerably, the overall package is not as powerful as the Intel/NVIDIA combination beneath the Xbox hood.
Their conclusions although accurate were still based on launch titles. If you've looked at any of todays multi-platform games, you know that the difference between the Cube & Xbox is minimal. Hence my statement that the difference is so little that it really comes down to the developers and their skill, not the hardware.
CrazyGoon said:
But as I said, I don't understand why the PS2 port of RE4 is going to be as bad as the sources are making it out to be..
It might be, but if the source is indeed fake, it might not be that bad. Still, there is noway the PS2 version can match the Cube's graphically.