Saturn programming

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whodailli

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ya im wonderin too...b kinda nice to get a team together an make some good games, #### maybe release em an spread em real good:/
 

IceDigger

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Saturn's a bitch to program for, it'll take more than a bunch of guys sitting down over some beer and saying "alright, let's just do a saturn game".
 

TakaIsSilly

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Not actually hard, but you _have_ to think a lot before you do anything. As in any game worth it's name, you need to have 80% it done before you even start making it.
 

ExCyber

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I think the "Saturn is a bitch" thing came from developers who compared its libs and development tools to those of PSX and/or PC; everything I've read suggests that while Saturn isn't the simplest architecture around, it beats the #### out of something like Jaguar (or 2600, for that matter).
 

TakaIsSilly

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Well, the purpose of the SGL library is to avoid dealing with it. Just set the video mode, put in the models/art, and make sure you add slSync() in the main game cycle. It _works_, tadaa.

Now, if there was no decent SGL. (As it was when the Saturn came out)... well, you're in for a treat.
 

whodailli

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im down to do a project, dont know a whole lot bout programming but i can make low poly models and textures for it...can do some things graphicly for it..
 
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