A friend of mine recently managed to output some saturn sound sequence file using sega's macintosh sound tools. Until this day, it was easy for me to output the example sequences provided with the SGL, but I couldn't figure how to produce them. Altough it was possible too to use the slPCMxx functions with converted sound files, some limitations (memory, speed, simultaneous output) were making them useless.
This means than we will be able to add some sound in our games (midi + pcm) a very simple way using the slSequencexx functions.
I'll post his howto here as soon as it will be completed (he used the basiliskII emulator in order to run the mac software)
This means than we will be able to add some sound in our games (midi + pcm) a very simple way using the slSequencexx functions.
I'll post his howto here as soon as it will be completed (he used the basiliskII emulator in order to run the mac software)