Saturn technical question on KoF'95's cartridge
Hi to ya all, I'm new to the board.
I have a pretty technical question to ask to confirmed Saturn developpers or (don't ban, wait and read ^^) emulator creators. In a nutshell, to anyone with a deep hardware basis.
The Sega Saturn has 2 (official) RAM cartirdges to increase it's RAM for games such as SNK or Capcom arcade convertions...
But there are also 2 games, "The King Of Fighters'95" and "Ultraman Hikari No Kyojin Densetsu" that use a specific ROM cartridge. Let's forget about the second game and focus on KoF'95.
What I would like to know -the most accurately possible- is :
WHAT is in the ROM cartridge of the game ?
What is stocked in it ?
And why did they pick a ROM cartridge instead of a simple RAM extension (like they did afterwoods for obvious financial reasons) ?
A programmer I know (who has no experience of the Saturn) made the hypothesis that thereâs a DSP inside the ROM, like the Sega Virtua Processor in Virtua Racing for Megadrive/Genesis system.
But the Yamaha SCSP DSP which serves as an link between the 68EC000 sound processor and the Audio-RAM would have been able to play that role, wouldnât it ?
I also found out on gameFAQs a guide from John Hokanson Jr mentioning this :
âKing of Fighters '95 used a special 1 Megabyte ROM cartridge that
predated the use of RAM cartridges. The ROM cartridge came packaged
with KOF '95, and was manufactured by SNK and Sega. It included all
the additional textures needed by the game in self-contained ®ead
(O)nly (M)emory chips.â
I know that textures and backgrounds are dealed by the VDP2 chip. Is the cartridge related somehow to the VDP2, giving him special access to the ROM information ? Therefore the disc information would be sent to the VDP1 and the the cartâs info to the VDP2 ? But then how come the ROM cart is only 1MB ?
Iâm asking this after having searched for an answer for a whole week as this question emerged after a long forum discussion .
We canât find any answer, please help us, weâre dying (almost).
Thx
CHAZumaru
Hi to ya all, I'm new to the board.
I have a pretty technical question to ask to confirmed Saturn developpers or (don't ban, wait and read ^^) emulator creators. In a nutshell, to anyone with a deep hardware basis.
The Sega Saturn has 2 (official) RAM cartirdges to increase it's RAM for games such as SNK or Capcom arcade convertions...
But there are also 2 games, "The King Of Fighters'95" and "Ultraman Hikari No Kyojin Densetsu" that use a specific ROM cartridge. Let's forget about the second game and focus on KoF'95.
What I would like to know -the most accurately possible- is :
WHAT is in the ROM cartridge of the game ?
What is stocked in it ?
And why did they pick a ROM cartridge instead of a simple RAM extension (like they did afterwoods for obvious financial reasons) ?
A programmer I know (who has no experience of the Saturn) made the hypothesis that thereâs a DSP inside the ROM, like the Sega Virtua Processor in Virtua Racing for Megadrive/Genesis system.
But the Yamaha SCSP DSP which serves as an link between the 68EC000 sound processor and the Audio-RAM would have been able to play that role, wouldnât it ?
I also found out on gameFAQs a guide from John Hokanson Jr mentioning this :
âKing of Fighters '95 used a special 1 Megabyte ROM cartridge that
predated the use of RAM cartridges. The ROM cartridge came packaged
with KOF '95, and was manufactured by SNK and Sega. It included all
the additional textures needed by the game in self-contained ®ead
(O)nly (M)emory chips.â
I know that textures and backgrounds are dealed by the VDP2 chip. Is the cartridge related somehow to the VDP2, giving him special access to the ROM information ? Therefore the disc information would be sent to the VDP1 and the the cartâs info to the VDP2 ? But then how come the ROM cart is only 1MB ?
Iâm asking this after having searched for an answer for a whole week as this question emerged after a long forum discussion .
We canât find any answer, please help us, weâre dying (almost).
Thx
CHAZumaru