vbt
Staff member
Where is the right place or when do I have to call SCL_DisplayFrame (SlSynch on SGL) ? On many prog it works perfectly but not on SMS Plus for some games (WonderBoy for instance), the Saturn seems to be stuck Ithought I didn't call enough SCL_DisplayFrame so I called it for each SMS frame but it was stuck twice quickly 🙁 Does someone have an idea on that point ?