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SDK Samples

Discussion in 'Rico's Saturn SDK' started by Red Ring Rico, Jul 26, 2015.

  1. Red Ring Rico

    Red Ring Rico Mid Boss

    While working on the list of samples for the SDK, I was curious as to what else could be demonstrated, whether it's a specific mode for the Saturn or some peripheral function. Thus far, the following samples are planned:

    Common - Common code for all samples
    00 - Basic | Gamepad input and text output on the display [Done|YouTube video]
    01 - Sprite | Displays a sprite which can be moved around [Done|YouTube video]
    02 - Textured Sprite | Adds a texture to sample 01 [In progress]
    03 - Cube | 3D cube, rotated, scaled, and translated via the gamepad, toggle wireframe/solid
    04 - Lit Cube | 3D lit cube from sample 03
    05 - Textured Cube | Textured and lit cube
    07 - Animated Model | Animated model, lit and textured
    07 - Particles | Particle emitter
    08 - Sound | Audio playback
    09 - Lightgun | Lightgun support, basic calibration test and target practise
    10 - 3D Controller | Analogue gamepad
    11 - Keyboard | Keyboard input, with a simple Quake-like console
    12 - Mouse | Mouse input, select sprites on the screen
    13 - CD Browser | List the contents of the currently inserted CD
    14 - Parallel processing

    ?? - Resolution mode demonstration


    Ideally each sample would be as small as possible, demonstrating just the functionality necessary.
     
    Last edited: Jan 14, 2017
  2. CarlosTheMover

    CarlosTheMover New Member

    That's a good idea! That way you'll also be building up your SDK.
     

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