Sega Cd emulation **stupid** question

tisaria

New Member
you know, im sure everyone is going to laugh at me, but im new to cd emulation.. but , um.. do i have to burn the iso to a cd for it to work? *complete idiot*
 

rcefiro

New Member
Also check the readme file to see how to play Sega CD games directly from the ISO with the MP3s in the same directory.
 

Link Hylia

New Member
okay, 1 currently supports BIN/CUE,

some will soon support it.

until then, you can always make a VirtualCD drive of it.
 

Vic Viper

New Member
CDRWs just fit fine that purpose, btw ...

Snatcher seems to hang in KEGA 0.04b if read ahead option is enabled and you are using a real CD-Rom disc. (Maybe it's a issue related to my specific configuration, but it's a worth mention anyway)

Kega won't run isos from emulated CD-Rom due to the way it fetch the audio data. It relies on digital data extraction. I consider it a really good feature, but the problem is that at least the emulated CD-Rom I tried (daemon tools) won't liked the way Kega tried to acess the data.
 

Earl

New Member
Originally posted by RitualOfTheTrout@July 22 2002, 1:25 am

I have a bin of Lunar Eternal Blue and it plays fine in Gens 2.0.
Gens only plays the data track of the .bin. Because it doesn't use a .cue, Gens has no idea that there are audio tracks in the .bin. My guess is that using a BIN in Gens would give you the same results as using a lone ISO.

In the case of Lunar EB...

The game contains two audio tracks, neither of which are used anywhere in the game (e.g. you can only hear them if you pop the CD into a CD player). So it doesn't really matter if EB's audio tracks are present or not, or if Gens *thinks* they're present or not.
 
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