I've been working this one on the side for a bit now. Decided to announce it since the tools are pretty much complete. From what I've read this is a retelling of the PC98 version of the game reprogrammed by Hudson, but still considered pretty good.
The game happens to have native Ascii support, the annoying part has been allowing for script expansion and re-linking all of the embedded pointers in the script. Right now, apart from anything I might have missed the tools are probably about 90% complete. I just need to figure out how to adjust pointers to item/spell description text as those aren't embedded with the text.
Don't expect anything soon, the translation still needs to be performed for ~100 or so script & book files. If the end-result exceeds the max script size, I'll probably have to go back and add some compression, but it seems like there's some margin to play with.
Couple Early test screenshots:
The game happens to have native Ascii support, the annoying part has been allowing for script expansion and re-linking all of the embedded pointers in the script. Right now, apart from anything I might have missed the tools are probably about 90% complete. I just need to figure out how to adjust pointers to item/spell description text as those aren't embedded with the text.
Don't expect anything soon, the translation still needs to be performed for ~100 or so script & book files. If the end-result exceeds the max script size, I'll probably have to go back and add some compression, but it seems like there's some margin to play with.
Couple Early test screenshots: