Hn... here's my problem. I need a proprietary sprite engine, so I'm not using the "texture" approach the library come with.
I create the correct sprite data, generate a command table that VDP1 likes, but how do i register it with the processor itself - like setting up where the command sprite table begins? Satourne seems to have some sort of relative adress attached to that adress, and there's this SPRITE_VRAM thing on the sample that uses sprites - yet I can't make heads or tails of it. Anyone has the important registers for the VDP1 handy?
I create the correct sprite data, generate a command table that VDP1 likes, but how do i register it with the processor itself - like setting up where the command sprite table begins? Satourne seems to have some sort of relative adress attached to that adress, and there's this SPRITE_VRAM thing on the sample that uses sprites - yet I can't make heads or tails of it. Anyone has the important registers for the VDP1 handy?