The Dungeon Adventure

Yes, it seems that Im the only one actively posting here but I just recently got most of the dev stuff in so now I can start coding.

To make things clear: I haven't got a clue when it comes to original Saturn programming (I mean like the most of the Saturn soft is programmed these days) instead I am working with pre written software like Saturn Basic.

Indeed, The Dungeon Adventure will be 100% developed in Saturn basic. Here's an idea of what is intented to included.

*4 player turn based combat. (= 1 pad)

*The game will be around 75% text based. (for now)

*The game will feature randomized dungeons.

*Battle system a la Dungeons & Dragons.

*The game must be played together with downloadable map & stat cards.

*A 'Save game' option most probably is IN.

What Im searching for is:

*Fellow Saturn basic users

*Artists for art on downloadable character cards.

*Other talented people who think they can add cool stuff 😎

Im not planning any release date but hope to release a demo for Xmas.
 
Yes, please do so!

But how to make others play it? You need Game-BASIC, but noone got it. Maybe the game-files can be put together with BASIC on an ISO image.
 
Originally posted by Rockin'-B@Oct 14, 2004 @ 12:24 PM

Yes, please do so!

But how to make others play it? You need Game-BASIC, but noone got it. Maybe the game-files can be put together with BASIC on an ISO image.

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Yes.. I understand that % of people owning Saturn basic is very limited, so im looking into other possibilities 🙂
 
Er...what is Saturn BASIC?

A piece of software (+ cable for pc->sat and vice versa transfers) that makes it able to program Saturn games in the classic BASIC language. Plus the options to do polygons & stuff at the same time.
 
Originally posted by Omni@Oct 14, 2004 @ 05:09 PM

That Saturn to PC cable...could you use that for non Game Basic programming?

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Maybe..it connects from the saturn serial port to LTP and vice versa.
 
Well..the best thing about BASIC is that it uses ROMAN characters. So by learning gw-basic (which is a lot like Saturn basic) obtaining an action replay and keyboard adapter (see ebay) you're off. Im doing a F.A.Q for it btw..Im learning it myself, and will try to make it accessable for other people.
 
I was holding off on saying something but...just code in C like the rest of us 😛.

There's a pretty small community of saturn programmers, but some of them seem to know there stuff.
 
Originally posted by slinga@Oct 14, 2004 @ 07:35 PM

I was holding off on saying something but...just code in C like the rest of us 😛. 

There's a pretty small community of saturn programmers, but some of them seem to know there stuff.

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Well..no. If I had any knowledge of C this would be an option, but for now Saturn Basic it is. Also because then I'll be able to port this game to the Megadrive for use with emu's their online capibilities which would work a dream.
 
OO, if you don't know C then it makes sense. I went from C++ to C, but I guess BASIC to C is probably a whole lot harder.

Still there's plenty of advantages of coding in C for the saturn:

- GCC compiler

- Docs and source code

- You can bug the french programmers for help (slashdot says us US programmers will be extinct sooner or later anyhow :damn: )

- code in Windows or linux

- test in emulator

- no need for extra hardware

- and most importantly, once you can create an iso from the binary file, you can run it on any modded (or swap trick capable) saturn

Some food for thought.
 
No slinga,

I think it's a good way to start with GameBASIC. You didn't mention the diffiulties when messing with the libraries and Saturn hardware.

From my experience, one big disadvantage is the bad debugging possibilities when coding for Saturn. I'm coding on my iBook and I like the debugger very much. You can find bugs (memory bugs) that you would never find otherwise.
 
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