Hello everyone, I'm starting this thread to provide my knowledge so far on D&DToD Saturn translation (hacking).
After a long time of analysis, I currently believe I have everything necessary to bring the MAME translation to the Saturn.
I'll add most of the relevant information here at another time.
I think I'm at the ultimate goal, which is to add more space to allocate the large difference in characters between the sentences in the text boxes.
After all the time analyzing the routines and subroutines, my first thought would be to try to create the characters in one of the empty spaces in the main bin file that is always loaded, and delete them after use.
At the end of each .bin file of each "scene" of the game, some codes that I believe to be dummy are always loaded in the empty part of the hwram, they are codes from the main .bin file.
I'll still check if they have any use and possibly where exactly they are created, because in this case I could also write a routine to produce the characters and load them into this "empty" space.
There is perhaps the possibility of extracting the game and adding a file, but I tried it once and failed (I didn't try that much).
As the game is .bin and has compressed sounds I don't even know if it is possible to extract and recompile it, in this case I would like someone experienced to say "it is possible to do this just using the tools available in the community", and I would try this possibility too.
Until the next update.
After a long time of analysis, I currently believe I have everything necessary to bring the MAME translation to the Saturn.
I'll add most of the relevant information here at another time.
I think I'm at the ultimate goal, which is to add more space to allocate the large difference in characters between the sentences in the text boxes.
After all the time analyzing the routines and subroutines, my first thought would be to try to create the characters in one of the empty spaces in the main bin file that is always loaded, and delete them after use.
At the end of each .bin file of each "scene" of the game, some codes that I believe to be dummy are always loaded in the empty part of the hwram, they are codes from the main .bin file.
I'll still check if they have any use and possibly where exactly they are created, because in this case I could also write a routine to produce the characters and load them into this "empty" space.
There is perhaps the possibility of extracting the game and adding a file, but I tried it once and failed (I didn't try that much).
As the game is .bin and has compressed sounds I don't even know if it is possible to extract and recompile it, in this case I would like someone experienced to say "it is possible to do this just using the tools available in the community", and I would try this possibility too.
Until the next update.