Oh and, 'Cube version will be better. Simply due to faster load times, and better controls. Graphics won't matter that much. Wait... yeah they will.. 'Cube version = ANTI-ALIASING! I've played a variety of games on BOTH PoS2 and 'Cube, and the 'Cube version always controls a lot better, and always has a much better control scheme. The 'Cube has the best controller I've ever held.
Originally posted by Cloud121@May 8, 2004 @ 12:05 AM
Oh and, 'Cube version will be better. Simply due to faster load times, and better controls. Graphics won't matter that much. Wait... yeah they will.. 'Cube version = ANTI-ALIASING! I've played a variety of games on BOTH PoS2 and 'Cube, and the 'Cube version always controls a lot better, and always has a much better control scheme. The 'Cube has the best controller I've ever held.
Originally posted by Pearl Jammzz@May 8, 2004 @ 03:13 AM
"Why you say that, It?" or "It, why you say that?"
Originally posted by Des-ROW+May 8, 2004 @ 02:20 AM--><div class='quotetop'>QUOTE(Des-ROW @ May 8, 2004 @ 02:20 AM)</div><div class='quotemain'> <!--QuoteBegin-Cloud121@May 8, 2004 @ 12:05 AM
Oh and, 'Cube version will be better. Simply due to faster load times, and better controls. Graphics won't matter that much. Wait... yeah they will.. 'Cube version = ANTI-ALIASING! I've played a variety of games on BOTH PoS2 and 'Cube, and the 'Cube version always controls a lot better, and always has a much better control scheme. The 'Cube has the best controller I've ever held.
Originally posted by Cloud121@May 8, 2004 @ 02:59 PM
Okay, so the Anti-aliasing was just a stupid comment by me, due to my absolute hatred of $ony and the PoS2.
Faster drive doesn't mean that much. When you also factor in the processing (485 MHZ, 202.5 MHZ Bus Speed), RAM (24 MB 1T-SRAM, 3 MB 1T-SRAM for Video, and 16 MB A-RAM), and graphics chip (3MB 1T-SRAM, 202.5 Clock Speed), you can see how it can load a lot quicker than the PoS2. 1T-SRAM is the fastest RAM on the planet, and is able to get data streaming faster. And while this has nothing to do with load times, I'd like to point this out:
Gamecube renders up to eight effects layers to a polygon in a single pass, whereas the PoS2 features a multi-pass rendering system. So, for example, Gamecube developers can effectively start with the base geometry (1), add a bump-map to it (3), add a dirt map (4), add a gloss map (5), add a reflection map (6), add a radiosity light map (7) and an effects layer of their choice (8) -- all in a single pass. By contrast, PoS2 developers would have to re-render the polygon itself for every pass meaning eight times the work to get the same effect. So essentially PoS2 has to render 1,000 polygons eight times over whereas Gamecube only has to render 1,000 polygons once for the same effect.
That CAN have an impact on overall game performance.
Okay, so the Anti-aliasing was just a stupid comment by me, due to my absolute hatred of $ony and the PoS2.
Originally posted by Supergrom+May 9, 2004 @ 07:35 AM--><div class='quotetop'>QUOTE(Supergrom @ May 9, 2004 @ 07:35 AM)</div><div class='quotemain'> <!--QuoteBegin-Pearl Jammzz@May 8, 2004 @ 06:48 PM
I believe "why you say that?" is a correct sentence. Of course in europe/aussi or other foreing places it could be seen as insanely wrong. I have been back east and ppl have said it too, but more prodominate out west. Guess i'll have to start adding my "do"s to each sentence....
Originally posted by Cloud121@May 8, 2004 @ 07:08 PM
The one with the best graphics I can think of would probably be... Resident Evil 4. The others would be REmake and Metroid Prime. I bet Metroid Echoes will improve upon Prime a little bit.
The Gigaflops you speak of are the Floating Point Performance correct? The PlayStation 2 is set at 6.2 Gigaflops. The 'Cube is set at 13 Gigaflops.
The 'Cube vs PoS2 comparison, reminds me a lot of the Saturn vs PSX days. To get the most out of the Saturn, you had to use both processors pretty well. Most developers only used one, due to the difficulty. The PSX had one central processor, so it was able to do more things than the Saturn could with just one of it's processors being used (which was the case most the the time with the multi-platform titles).
The PoS2 relies on it's CPU, and it's Vector Units. What the differences between VU0 and VU1 are, I don't know. I don't even know if both can be utilized at the same time, along with the processor (I don't know that much about the PoS2's specs). The 'Cube has the Gekko CPU as it's primary source of power. It's much easier for developers to take advantage of the Gekko CPU, than that of the PoS2's CPU + Vector Units. Then again, a lot of which I'm speaking of are of developers thoughts at the launch of both consoles. I'm sure no one has problems (if any) with the PoS2's CPU and Vector Units nowadays.
I understood that part, that's why I put do in brackets.
What threw me was your use of it as a shortened version of it290's username.
Originally posted by racketboy@May 8, 2004 @ 08:34 PM
Des -- I must say -- you are a fangirl.
Originally posted by racketboy@May 8, 2004 @ 09:34 PM
Des -- I must say -- you are a fangirl.