I didn't know this thread was still going on...
Mr Saturn : As I told you in a pm, I received the per4mer. Well, The wheel does not work, but I'm not over with that thing. I'll try to open and fix it. Yes, and maybe read the (as yet) hidden manual before.
Rockin'B : I see the contest as a way to publicize our programs (so people actually use them), and a synchronisation for all developers to be busy coding (and ready to answer questions) at the same time. And most of all, it's supposed to be funny.
From my player point of view, here are some comments on your game (only the negative aspects: you don't seem to need anybody for telling its qualities! and it's MY opinion) :
- It lacks a real interaction between the two players. I think both player should start with the same bomb disposition (or at least, if you want them to have different grid sizes, it could be an option). Then why only two players. You have room for four players at least !
- replay is useless in this kind of game, as nothing visually sensational happens. But you did a good work, and some part could be reusable.
- the grids are not idealy located on the screen (why at the bottom ?)
- some display bugs remain (doesn't bother me, but some dislike)
But the sound is just perfect (don't remove the noise behind the voices!).
So, what about your entry in the next contesst ?
V.
(vbt: hope you don't mind about the "crazy cars" and other anymore. It was just a joke to make you
react as we really believed you were the amiga programer of crazy cars II....)
Mr Saturn : As I told you in a pm, I received the per4mer. Well, The wheel does not work, but I'm not over with that thing. I'll try to open and fix it. Yes, and maybe read the (as yet) hidden manual before.
Rockin'B : I see the contest as a way to publicize our programs (so people actually use them), and a synchronisation for all developers to be busy coding (and ready to answer questions) at the same time. And most of all, it's supposed to be funny.
From my player point of view, here are some comments on your game (only the negative aspects: you don't seem to need anybody for telling its qualities! and it's MY opinion) :
- It lacks a real interaction between the two players. I think both player should start with the same bomb disposition (or at least, if you want them to have different grid sizes, it could be an option). Then why only two players. You have room for four players at least !
- replay is useless in this kind of game, as nothing visually sensational happens. But you did a good work, and some part could be reusable.
- the grids are not idealy located on the screen (why at the bottom ?)
- some display bugs remain (doesn't bother me, but some dislike)
But the sound is just perfect (don't remove the noise behind the voices!).
So, what about your entry in the next contesst ?
V.
(vbt: hope you don't mind about the "crazy cars" and other anymore. It was just a joke to make you
react as we really believed you were the amiga programer of crazy cars II....)