slinga
Established Member
I've been messing around with the various resolutions listed in sl_def.h attempting to get something that could pass for widescreen. How did Saturn Bomberman do it? I can't find the post ATM, but I read that the 10 player hi-res mode was running in 704x480. Then the player would then use the "Zoom" or "Wide Screen" options on their TV to stretch the game to fill the screen.
1) I'm a bit confused by the game's internal resolution vs the Saturn's outputted resolution. If I have a game running with an internal resolution of 704x512, will the Saturn output 704x512 or will the video encoder standardize the signal to something like 240p?
2) What exactly do the "Zoom" and "Wide Screen" buttons do? According to Wikipedia "Zoom mode evenly stretches the picture both horizontally and vertically, until the picture fills the entire width of the screen. This crops out the top and bottom of the picture." If I have a 4:3 image and I stretch the width to 16:9, I would multiply the width and the height by 4 giving me 16:12. Then I would need to crop the height by 25% meaning my starting image should be 4:2.25. I would take 12.5% off from the top and another 12.5% from the bottom of the image and not use them.
So for widescreen I should use 320x240 as my internal resolution, have my game use the middle 75% of the 240 height resolution, and use the "Zoom" option on my TV? Thanks in advance.
1) I'm a bit confused by the game's internal resolution vs the Saturn's outputted resolution. If I have a game running with an internal resolution of 704x512, will the Saturn output 704x512 or will the video encoder standardize the signal to something like 240p?
2) What exactly do the "Zoom" and "Wide Screen" buttons do? According to Wikipedia "Zoom mode evenly stretches the picture both horizontally and vertically, until the picture fills the entire width of the screen. This crops out the top and bottom of the picture." If I have a 4:3 image and I stretch the width to 16:9, I would multiply the width and the height by 4 giving me 16:12. Then I would need to crop the height by 25% meaning my starting image should be 4:2.25. I would take 12.5% off from the top and another 12.5% from the bottom of the image and not use them.
So for widescreen I should use 320x240 as my internal resolution, have my game use the middle 75% of the 240 height resolution, and use the "Zoom" option on my TV? Thanks in advance.