metal_gameboy said:
I'd still consider it an Action/ Adventure, only because it boasts more A/ A elements like all-terrain fighting (360 degree live, not turn-based), no leveling up, massive dungeons to explore; some others, but not going into great detail.
Speaking of, I just thought of this: turn-based has to be the one element specific to RPGs.
Good thinking. Your on the right track with trying to find things that are unique only to RPGs. But if you think that the "presence of 'experience points', which enables the increasing of 'attributes' of a character" is unique only to RPG's, then you need to play more games
😉.
Like-wise, turn-based gameplay isn't unique to a single genre.
Shining Force contains both examples (plus a few more from my list), and believe me - it aint no RPG
🙂
I believe I should mention at this point in time, that "elements" of a game is a red herring in game categorization. "Elements" are another way of saying "aspects". A game can contain as many (or as little) aspects as the developer wishes. They are usually additions that are included for the purpose of making a game more unique or exciting.
If you were to take your favourite RPG, then imagine what it would be like if you removed one of the 'aspects/elements', chances are, you'd still believe it's the same game as it was before - only less exciting/ unique.
These "elements" are in ways 'icing on the cake' - without them, there would still be the same cake, only it's less exciting (and perhaps less tasty
😛). If you were to take the 'cake' away, however, it would cease to be a cake. As would a game cease to be of a specific genre, if you were to take away the key fundamentals that the game revolves around.
Anyway, that's enough of my "gold". I let you take it or leave it at this point. If all of this went over your head, then I suggest what I recommended to start with: If you don't know what genre a game is, try comparing it to other games. Just don't let "elements" and perspectives deceive you.