Well, I'm quite surprised you are still intrigued by my answers
😛 And the point you make is very clear. Allow me to make my answer clear B) --
To solve the problem, you will need to look at the gameplay for each of the games thoroughly - which is what I already have done
😛 (just touching up on a few things/ resolving any left-over conflicts). When it comes down to analysing the gameplay, you can always rely on asking "What do I have to do to progress through the game?". With all 8 of the games you listed, if you ask this question and answer it in
thorough detail, you will discover (I hope) that the progression for some of the games you listed differs between the progression of others.
I quickly analysed the gameplay for each of the games listed (thankfully, I've played each one of them, so it wasn't too hard
😉), and broke them down into 3 individual genres: Fighting, Beat-em-up, and Action. Now, if you are already associating other games which are entirely different (gameplay specific) to the genres listed, please ignore that for now. After all, the names of the genres at this stage aren't even important to what I'm trying to say
😉. Now, these three genres all differ from each other (in terms of the gameplay) in significant ways, thus verifying their individuality.
I won't go into describing each of he genres' individuality as of yet, just to keep this post
relatively short (if that's even possible :lol
🙂 and too the point. Just understand that these three differ
😉
Ok. Now, the Fighting genre was broken down into further categories (sub-categories) - 2D gameplay, and 3D gameplay. This break-down was necessary for distinguishing the genre, as it was dealing with the gameplay - and we all know that 2D gameplay is
much different to 3D gameplay. The Fighting genre with sub-category: 2D gameplay had (listed against it) an un-genre-related option indicating graphic style. This graphic style was either 2D or 3D. Confused? :lol: To summarise this bit - the Fighting genre was broken down into two sub-categories: 2D gameplay, and 3D gameplay. Then, the 2D gameplay type (of the Fighting genre) had an option that indicated the graphic style: either 2D or 3D. The reason why the graphics style is 'un-genre-related' is because it's not refering to the gameplay in anyway - just the visuals. It's an option (meaning optional) since when it comes to specifying genres, you only need to worry about the gameplay (the reason for which is covered in great detail in
this thread. The option is listed primarily to indicate what the fighting games graphic style is.
Now without further adieu, I will perform the ancient art of genrenisation upon the 8 games you listed:
Fighting:
--sub-categories:
--->2D: Mortal Kombat (2D graphic style), Street Fighter II (2D graphic style),
Tekken (3D graphic style), Toshinden (3D graphic style).
--->3D: Virtual On
Beat-em-up:
Streets of Rage, Final Fight
Action:
Mechwarrior
Quite nice genre categorization, if I do say so myself. Like I said, I wasn't going to go into the nitty-gritty of the make-up of each of those 3 genres (their individualism, as I have said before
😉), but this should make things a bit clearer, regarding certain genres
😉
Now, like you have said about being able to narrow down the genres, I have indeed broken the genres into sub-categories - I use this word (opposed to sub-genre), because 'sub-genre' sounds like "a genre within a genre", which is not what it's meant to be perceived as
😉. The difference between the progression of a genre and it's sub-category is non-existent, since it's roots (including the way you progress) is derived from it's parent. Case in point - a 2D Fighting game and a 3D Fighting games' type of gameplay (the "core" of the gameplay) still lays in the Fighting genre, though on a sub-class level, their gameplay (between each other) is slightly different - due to the fact that one is 2D oriented, and the other in 3D oriented.
Where I'm going with this is that you may search for a game under the "Fighting" genre, and be thrown fighting games of all gameplay (and visual) types. From your second last line, I would say this would return a result that contains a 'lesser amount of genres that each contain huge loads of games', except these games don't differ from each other like day and night, since each one of their gameplays' can be traced back to a single genre: Fighting. You could further pin-point the gameplay type (the sub-category) by listing it along with the genre they are searching for. And if you want to be really picky (and everyone should have the choice of being picky!! :lol: :lol: ), then they could also specify the graphic style before the search! Cool stuff, eh? Now, I know you might be saying "But what about the themes?", because I haven't even talked about them yet. Well, the truth is didn't need to explain anything about 'themes' to solve this problem. Like you said, the difference between games like Streets of Rage and Mortal Kombat (presumably refering to the gameplay), wasn't a case of different themes, but rather a difference in genres!
That should have covered most of it, but feel free to question more, if you see a possible flaw with this, or if you want me to re-phrase a part that you didn't fully comprehend. I think the main part of your misconception was due to not distinguishing the two genres of Beat-em-up, and Fighting. If it wasn't, then foooorgive me
🙂, and steer me in the right direction
😉