Cubecat 1.0.3 changelog
General Bug Fixes:
Fixed bell counter that broke in previous update
Fixed polygon lighting bugs on Cubecat and yarn models
Sound:
Added more sound effects back into the game and changed default to SFX ON
-if you are encountering any crashes turn them off to see if that helps-
I still haven't pinpointed where the problem is
Controls:
Added ability to cancel out of aiming a dash by pressing the A button
- when on ground this results in a jump
- when in air this results in falling
Enabled analog support for 3d controller(experimental)
-You can turn it on and off from the options menu
-Enables analog movement on the stick and analog camera sensitivity on the triggers
Added Further control settings in the options menu:
-Camera Speed: Adjusts the maximum camera rotation speed (set it from 1 to 5), default is 3
-Invert Camera: inverts the L/R camera rotation
Title Screen:
-There is one now
Level 1:
Implemented LOD system
- Leave draw distance at the default now for best results
- slowdown might still occur at rare camera angles, but from my testing it
seems stable in gameplay critical areas
That's it for this update. The Hub and Level 2 may not get the full LOD treatment
for a while, as building the Low LODs by hand is VERY time consuming and makes
editing levels difficult. Going to spend the foreseeable future building out more content first.