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Kyuutenkai Sega Saturn English Translation
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Last Updated: April 7, 2026
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CONTENTS
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1.) What's translated in this patch?
2.) Release History
3.) SSP Patching Instructions
4.) XDelta Patching Instructions
5.) Compatibility Troubleshooting
6.) Known Issues
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1.) What's translated in this patch?
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# Fully Translated:
- All onscreen Japanese text.
# Remaining Work:
- Character voices.
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2.) Release History
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- April 6, 2026 V 1.00
- April 7, 2026 V 1.00 Combined
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3.) SSP Patching Instructions
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# Method A — Sega Saturn Patcher (GUI)
1. Download and install Sega Saturn Patcher (https://segaxtreme.net/threads/sega-saturn-patcher.23639/) v1.95 or later (.NET Desktop Runtime required)
2. Extract `Kyuutenkai_English_v1.0.ssp` from this resource
3. Open Sega Saturn Patcher and click "Select Saturn Game" → "CD Image" → select your Kyuutenkai CUE file (product number T-1801G)
4. Click "Apply Patch" → select the `.ssp` file
5. Choose output location and format (BIN/CUE recommended), then click "Patch Image"
6. The patched disc image is ready to play
# Method B — Python Script
Kyuutenkai has 21 audio tracks. Sega Saturn Patcher v1.95 has a known audio pregap timing issue with games that have 10+ audio tracks. Our standalone Python script bypasses this entirely by patching only the data files and copying original audio tracks untouched.
1. Install Python 3.8+ and the bsdiff4 package: `pip install bsdiff4`
2. Extract `Kyuutenkai_English_v1.0.ssp` and `apply_ssp_kyuutenkai.py` from this resource
3. Run: `python apply_ssp_kyuutenkai.py Kyuutenkai_English_v1.0.ssp "Kyuutenkai (Japan).cue" output_folder`
4. The script patches 21 files, verifies each with MD5, rebuilds the data track, and copies all audio tracks from your original disc
5. Requires `mkisofs` or `genisoimage` on your system PATH (included in most cdrtools/cygwin packages)
# Method C — Manual Assembly
If you prefer full control over your disc image, you can patch the data track separately and assemble the final image yourself.
1. Apply the SSP patch using either Method A or Method B
2. From the output, keep only the patched **data track** (Track 01) BIN file
3. Place it alongside the original audio track BIN files (Tracks 02–22) from your dump
4. Create a CUE sheet pointing to your data track as `MODE1/2048` and each audio track as `AUDIO`, with `INDEX 00 00:00:00` and `INDEX 01 00:02:00` for each audio track (Track 02 uses `INDEX 01 00:02:01`)
5. Verify the CUE references each file by name and that all 22 BIN files are in the same directory
This approach guarantees your original audio tracks are completely untouched — useful if you want to verify audio integrity or use a specific ripping tool's output.
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4.) XDelta Patching Instructions
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Follow Readme.txt in the xdelta_patch folder.
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4.) Compatibility & Troubleshooting
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# Known compatibility notes:
- Burned CD: Works with a good quality burner and media. Loading failures and audio issues were experienced when burning with a low power / low quality slim CD burner that were resolved by burning on a SATA Plextor writer. If you experience audio distortion or loading issues, try a different burner or media brand.
- Sega Saturn Patcher audio issue: If you used SSP Method A (Sega Saturn Patcher v1.95) and notice audio tracks playing ~2 seconds late, this is a known patcher bug with games that have 10+ audio tracks. Re-patch using Method B (Python script) or Method C (manual assembly) to resolve this.
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5.) Known Issues
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- When saving a game from the in-game save menu the text "Save ed" is displayed. This is a known issue and a compromise made to accomodate the position of the original Japanese sprites.
Kyuutenkai Sega Saturn English Translation
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Last Updated: April 7, 2026
-------------------------------------------------------------------------------
CONTENTS
-------------------------------------------------------------------------------
1.) What's translated in this patch?
2.) Release History
3.) SSP Patching Instructions
4.) XDelta Patching Instructions
5.) Compatibility Troubleshooting
6.) Known Issues
-------------------------------------------------------------------------------
1.) What's translated in this patch?
-------------------------------------------------------------------------------
# Fully Translated:
- All onscreen Japanese text.
# Remaining Work:
- Character voices.
-------------------------------------------------------------------------------
2.) Release History
-------------------------------------------------------------------------------
- April 6, 2026 V 1.00
- Initial Release
- April 7, 2026 V 1.00 Combined
- Added Xdelta Patch.
- Changed SSP Patch to v1.9.
- Added Readme.txt to SSP Patch to provide instructions.
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3.) SSP Patching Instructions
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# Method A — Sega Saturn Patcher (GUI)
1. Download and install Sega Saturn Patcher (https://segaxtreme.net/threads/sega-saturn-patcher.23639/) v1.95 or later (.NET Desktop Runtime required)
2. Extract `Kyuutenkai_English_v1.0.ssp` from this resource
3. Open Sega Saturn Patcher and click "Select Saturn Game" → "CD Image" → select your Kyuutenkai CUE file (product number T-1801G)
4. Click "Apply Patch" → select the `.ssp` file
5. Choose output location and format (BIN/CUE recommended), then click "Patch Image"
6. The patched disc image is ready to play
# Method B — Python Script
Kyuutenkai has 21 audio tracks. Sega Saturn Patcher v1.95 has a known audio pregap timing issue with games that have 10+ audio tracks. Our standalone Python script bypasses this entirely by patching only the data files and copying original audio tracks untouched.
1. Install Python 3.8+ and the bsdiff4 package: `pip install bsdiff4`
2. Extract `Kyuutenkai_English_v1.0.ssp` and `apply_ssp_kyuutenkai.py` from this resource
3. Run: `python apply_ssp_kyuutenkai.py Kyuutenkai_English_v1.0.ssp "Kyuutenkai (Japan).cue" output_folder`
4. The script patches 21 files, verifies each with MD5, rebuilds the data track, and copies all audio tracks from your original disc
5. Requires `mkisofs` or `genisoimage` on your system PATH (included in most cdrtools/cygwin packages)
# Method C — Manual Assembly
If you prefer full control over your disc image, you can patch the data track separately and assemble the final image yourself.
1. Apply the SSP patch using either Method A or Method B
2. From the output, keep only the patched **data track** (Track 01) BIN file
3. Place it alongside the original audio track BIN files (Tracks 02–22) from your dump
4. Create a CUE sheet pointing to your data track as `MODE1/2048` and each audio track as `AUDIO`, with `INDEX 00 00:00:00` and `INDEX 01 00:02:00` for each audio track (Track 02 uses `INDEX 01 00:02:01`)
5. Verify the CUE references each file by name and that all 22 BIN files are in the same directory
This approach guarantees your original audio tracks are completely untouched — useful if you want to verify audio integrity or use a specific ripping tool's output.
-------------------------------------------------------------------------------
4.) XDelta Patching Instructions
-------------------------------------------------------------------------------
Follow Readme.txt in the xdelta_patch folder.
-------------------------------------------------------------------------------
4.) Compatibility & Troubleshooting
-------------------------------------------------------------------------------
# Known compatibility notes:
- Burned CD: Works with a good quality burner and media. Loading failures and audio issues were experienced when burning with a low power / low quality slim CD burner that were resolved by burning on a SATA Plextor writer. If you experience audio distortion or loading issues, try a different burner or media brand.
- Sega Saturn Patcher audio issue: If you used SSP Method A (Sega Saturn Patcher v1.95) and notice audio tracks playing ~2 seconds late, this is a known patcher bug with games that have 10+ audio tracks. Re-patch using Method B (Python script) or Method C (manual assembly) to resolve this.
-------------------------------------------------------------------------------
5.) Known Issues
-------------------------------------------------------------------------------
- When saving a game from the in-game save menu the text "Save ed" is displayed. This is a known issue and a compromise made to accomodate the position of the original Japanese sprites.