This tutorial series is based upon the Jo-Engine SDK by Johannes Fetz:
Jo Sega Saturn Engine, Sega Saturn SDK for homebrews
Despite the Sega Saturn being one of the most difficult consoles to program for,
due to its complex architecture and many many different specialized chips,
Johannes has designed a very useful SDK, which is very beginner friendly and easy to set up.
With this SDK it is possible to hit the ground running, especially if you have previous
coding experience.
But since I am incredibly stubborn and have pestered the poor unsuspecting members of SegaXtreme
for the past years, I have least aquired a basic knowledge of the Sega Saturn and how to program
for it.
So join me, in this ongoing series on learning to code for Saturn.
Jo Sega Saturn Engine, Sega Saturn SDK for homebrews
Despite the Sega Saturn being one of the most difficult consoles to program for,
due to its complex architecture and many many different specialized chips,
Johannes has designed a very useful SDK, which is very beginner friendly and easy to set up.
With this SDK it is possible to hit the ground running, especially if you have previous
coding experience.
But since I am incredibly stubborn and have pestered the poor unsuspecting members of SegaXtreme
for the past years, I have least aquired a basic knowledge of the Sega Saturn and how to program
for it.
So join me, in this ongoing series on learning to code for Saturn.