Sonic X-Treme (homebrew version)

Sonic X-Treme (homebrew version) 2022-08-29

The latest entry in the numerous Sonic X-Treme fan recreations, this one attempts to bring together levels (with fisheye effect), bosses, menus, smooth gameplay and fun gimmicks into a single package - but is also created for none other than the system that the original game was slated to be released on in 1996 - the SEGA Saturn!

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FEATURES
  • 4 colorful main levels, plus 1 boss level
  • Fun interactive levels and gimmicks
  • Traditional Sonic X-Treme platforming as you know it
  • Fisheye/reflex lens (can be toggled in options)
  • Switch between Sonic sprites, Project Condor model, or Jam/R model in options (affects boss level only)
  • 2-player co-op (plug another controller into port 2 while in-game to activate)
  • World rotation (press C while in-game to toggle on/off)
  • Supports the 3D Control Pad
  • Path mechanics
WAYS TO PLAY
Download a program that can burn a disc image file to a blank CD-R (for example, imgburn).
Run it and select sonic-xtreme.cue as the source file, and select the destination drive containing an inserted blank CD-R.
For best results, it's often recommended to burn at the slowest speed that your drive and specific CD-R will allow.
Let the program burn the game to the CD; this could take a few minutes depending on the write speed.
When prompted, close down the program and eject the CD (and don't forget to label it).
Place the CD into your (modified!) SEGA Saturn. Then, boot the game as you would any other burned disc. Have fun!

This demo has been confirmed to run on PAL and NTSC-U model 2 systems. NTSC-J and/or model 1 Saturns should still work fine though.
Download a SEGA Saturn emulator of your choice and set it up (outside the scope of this quick guide, sorry).
For the best experience, it's strongly recommended to use Mednafen. While all aspects of the game run fine in Yabause/YabaSanshiro/Kronos, there are some glaring audio and visual issues that stem from incorrect emulation, not the game itself.
Because Mednafen is a command-line based program, you may want to use MedGUI Reborn, which provides an easier interface to set up Mednafen and run games through it.
Once your emulator of choice is set up, simply open sonic-xtreme.cue and the game should boot. Have fun!

SCREENSHOTS
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Author
Voxel
Downloads
6,229
Views
9,206
First release
Last update
Rating
4.00 star(s) 4 ratings

Latest reviews

First off, you can't skip the first part of the intro sequence which happens EVERYTIME you go to the title screen. Second, the draw distance is so bad that you can't tell if you're going to fall off the level, or land on some ground. Third, why is the sun flare on at default? I like classic graphics, not modern graphics! Fourth, whenever you fall off a level, you fall forever! Forcing you to restart the level! Fifth, the level design and names are stupid, why is the first level called "Jade Gully"? And in Crystal Frost, you'd expect that you have to go right, but the tunnel which is VERY hard to navigate, just leads to an endless fall! WHY?! Sixth, You can't crouch, meaning that there is no spin dashing! That is literally Sonic's signature move! How could you forget to add that?! Seventh, the title screen, options screen, and level select screen all use either sounds from Sonic Mania, or use sounds from modern Sonic games! This is a game for Sega Saturn emulators! Not a game on the Xbox Series X! Eighth, the SFX issue applies to the gameplay as well, why use Sega Genesis sounds? Just create your own sounds! Or use stock SFX that sound like a sonic game! Ninth, "Jade Gully" can be finished, but it's cryptic as hell! Why do this? There's no finish in Placid Whatever, Crystal Frost requires a key, and nothing else, and Whatever the Cat is near damn impossible! I've seen it beaten, but it requires 5 hits, and those hit all have to be in the last attack in the attack pattern, why overcomplicate it like this? Tenth, Sonic is more slippy than an egg yolk in an ice pan! And it looks weird with how Sonic stays in his walking animation even at his slowest! Eleventh, this damn game doesn't erase the object that is getting in the way of Sonic, which make for very disorienting camera slipups that make NO sense! Erase the object when it's blocking Sonic or remove the back texture! Finally, you have to press the god damn C BUTTON TO TURN ON WORLD ROTATION! MAKE IT CLEAR THAT YOU HAVE TO READ THE OVERVIEW BEFOREHAND, GOD DAMN IT! This may not be the worst game, but it's certainly very lazily made, test your code and try to improve it before you release your game, don't ever make a homebrew game this bad, again.
sonic's front sprite looks so goofy
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