It's time for the annual SEGA Saturn homebrew competition. Contest details are here. Please attach all entries here (with bin/cue or iso/cue) by 12 PM UTC (7 AM EST) January 1st, 2021.
Hi all!
One of the hardest thing in making homebrew 3D games is the collision detection. So I did a quick FPS-style demo (with source code, done in a few hours only so don't expect Half-Life on the Saturn) with working collision detection (still buggy) and a tool to generate the bounding boxes...
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