Updated in all versions:
- Added presentation screens for all four Orochi stages. The code was already on the disc but disabled, with only partial assets. I created the missing images and enabled them, so they now play in both Single Player and Vs modes.
- Fixed missing graphical elements on the Orochi stages in Vs mode (they previously worked only in Single Player).
- Fixed the Orochi transformation sprites. SNK shipped the game with a corrupted transformation animation, which is now repaired.
- Fixed a black screen that would randomly occur due to incorrect memory allocation.
- The four Orochi stages can now be selected in Options, under the names Temple-1, Temple-2, Temple-3 and Temple-4.
Updated 4 MB version:
- Music now resumes between rounds instead of restarting, as long as the next character doesn’t have their own theme.
- Optimized the loading routines, so load times between rounds are very short. The initial loading before the match is also slightly shorter.
New experimental 6 MB version!
- Uses the Heart of Darkness 6 MB dev cart. Playable on Saroo and the Ymir emulator. 6 MB is still not enough to hold all six characters and the stage at once, but almost all of the data fits. As a result, there are almost no load times between rounds, since the game loads the remaining data on the black screen after a win.
- Removed almost all of the loading screens. As soon as you select your character, the game starts loading it on the character select screen and keeps loading through the order select and stage presentation screens. If any data is left, the last frame freezes with a new “Now Loading” message at the bottom of the screen.
- Demo Cut was removed because it’s no longer necessary and would break the new loading routines if enabled.
The patch format will be xdelta from now.
Original -> Fixed