Cool! I also did a working version and was about to post the source code 🙂. When I ran some more tests, I noticed that the tile decoding routine _was_running, but the scrools were not pointing to the correct adresses.
Turns out the big problem is the slScrAutoDisp() function (as you said Denis^^😉, that SSF seems to ignore 🙂. the ASCII scroll was also set to VRAM_B1, so I changed that location. To make it look nicer, I also moved the scrolls a bit to the left of the screen.
Most errors that mal posted also seem to happen with me. The reason is simple, the background scroll register is not working. Denis, you can use the function i used to adjust the scrolls to correctly emulate this 🙂
*we live and learn*
Main.c
(Edited by TakaIsSilly at 9:41 pm on Dec. 7, 2001)
(Edited by TakaIsSilly at 9:56 pm on Dec. 7, 2001)
(Edited by TakaIsSilly at 11:01 am on Dec. 8, 2001)
Turns out the big problem is the slScrAutoDisp() function (as you said Denis^^😉, that SSF seems to ignore 🙂. the ASCII scroll was also set to VRAM_B1, so I changed that location. To make it look nicer, I also moved the scrolls a bit to the left of the screen.
Most errors that mal posted also seem to happen with me. The reason is simple, the background scroll register is not working. Denis, you can use the function i used to adjust the scrolls to correctly emulate this 🙂
*we live and learn*
Main.c
(Edited by TakaIsSilly at 9:41 pm on Dec. 7, 2001)
(Edited by TakaIsSilly at 9:56 pm on Dec. 7, 2001)
(Edited by TakaIsSilly at 11:01 am on Dec. 8, 2001)