I have been working on the beginnings of an Alundra engine for saturn.
Alundra is a tile-based adventure game for playstation. What sets it apart from others is it is a 3d platformer of sorts but rendered isometrically from the front. I have made an alundra clone engine for windows but this time around I want to use the original content files in their original format, which means i pretty much need to throw out everything i've done previously.
So far I have been focusing on that content, understanding how to parse it. There is a big file called DATAS.BIN which has the maps,tilesets, sprites,events, string tables, etc.
This shows a map being read in my investigative tool.
Currently I am stuck on the event format, so if anyone is interested in joining this project or knows of someone who might be, send them my way and i can give a crash course on the DATAS.BIN file.
Alundra is a tile-based adventure game for playstation. What sets it apart from others is it is a 3d platformer of sorts but rendered isometrically from the front. I have made an alundra clone engine for windows but this time around I want to use the original content files in their original format, which means i pretty much need to throw out everything i've done previously.
So far I have been focusing on that content, understanding how to parse it. There is a big file called DATAS.BIN which has the maps,tilesets, sprites,events, string tables, etc.
This shows a map being read in my investigative tool.
Currently I am stuck on the event format, so if anyone is interested in joining this project or knows of someone who might be, send them my way and i can give a crash course on the DATAS.BIN file.