Alundra port/clone

Does anyone know how to go about extracting the assets and data from the binary surixurient's talking about? Any pointers to would be most helpful, looks like the "DATAS.bin" has pretty much all the good stuff in it, and from the looks of it, surixurient's the only one who was able to decode it (I've looked around quite a bit). And now he's gone and left their legacy inaccessible.
 

vbt

Staff member
unfortunatly @surixurient has disappeared :( he did impressive job with this Alundra port/clone
He had analyzed/decoded moste alundra event.
 

cafe-alpha

Established Member
Even the screenshots attached in posts from 2014 are now lost. All this work being in "Schrödinger's cat state" is really a pity.
@surixurient, please return back, everyone here love you :)
 
I was able to scavenge most of the screenshots using Wayback Machine.

frmAlundra.png


frmAlundra-events.png


frmAlundra.png


saturn-renderer.png


They're now in Microsoft's safe hands, as I uploaded them to one of my github repos.
 

Mr^Burns

Staff member


 
Hi again,
I have uploaded the files but I think they are not the latest I had. Unfortunately I was transferring stuff between work computer and home back then and I might have archived the wrong ones, also I was developing other stuff for my brothers game that i was going to port to saturn and some tools for Magic carpet and super mario brothers 3 on top of the Alundra project codebase, which was dumb, so I might have some stuff commented out that is important. surixurient/alundra its mostly here though, i'll have to kind of relearn where I left off to continue.
 

Mr^Burns

Staff member
Hello, surixurient thank you for replying to my email and uploading the files, we really appreciate your effort, and if you need any help getting back into the game then don't hesitate to join #saturndev for help on the Segaxtreme discord.
 

vbt

Staff member
Hi again,
I have uploaded the files but I think they are not the latest I had. Unfortunately I was transferring stuff between work computer and home back then and I might have archived the wrong ones, also I was developing other stuff for my brothers game that i was going to port to saturn and some tools for Magic carpet and super mario brothers 3 on top of the Alundra project codebase, which was dumb, so I might have some stuff commented out that is important. surixurient/alundra its mostly here though, i'll have to kind of relearn where I left off to continue.
wow @surixurient congrats and thanks for sharing your files. i remember good old time on irc. you even had found some developer of alundra
 
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