another sonic homebrew for saturn ?

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vbt

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not really new but didn't notice it before :

[video=youtube]https://www.youtube.com/watch?v=y_iELL-o35U[/video]
 

johannes

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vbt said:
not really new but didn't notice it before :

[video=youtube]https://www.youtube.com/watch?v=y_iELL-o35U[/video]
Hi VBT,

Yes. In fact, there is two project.

First, I'm working on a new video game engine for the Sega Saturn.
This engine will be release in december 2014 under the MIT licence.

The second project is a new Sonic which depends on the first project.

Here is a newer video:

[video=youtube]https://www.youtube.com/watch?v=gV-7cA9_h-4[/video]
 

cafe-alpha

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It looks great, and it's cool that you are still working on it !

Does your game engine uses SBL/SGL ? Or is it sega library free ?
Please let us know when your library will be available :)
 

johannes

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Hi cafe-alpha,

Yes, I use the SEGA Basic Library.
The objective is to provide an engine easy to use which doesn't required to have special knowledge about the hardware environment :smiling:

Clearly, the engine won't be (in theory) the fastest or the smallest, but it will allow any C developer to make a game (not necessarily a Sonic) very easily.

I'll post the link on the forum as soon as the website is up.
 

vbt

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johannes, i'm happy to see your engine is still in progress. the video is looking really promising.
 

cafe-alpha

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Parallax and alpha blending looks amazing ! And not using SGL is a good point too.
I hope this will contribute to create more Saturn homebrew games :)
 

vbt

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hi, great job johannes, i will compile everything, why don't you provide ready to use isos?
 

luisoft

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This engine is really cool! Tnx for the hard work Johannes :). Effects like alpha blending used on ps1 is hard to add ?
 

vbt

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great job johannes, got the new version, i'm ready for testing :)
 

vbt

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here comes a new challenger :)
nice line scroll, i was hoping for a up/down too, maybe next time ;) good job !
 
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When you say mode 7 do you mean line scroll like the demo or do you mean actually using VDP2's rotating planes?
 
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