Discussion in 'Saturn Dev' started by vbt, Aug 23, 2014.
not really new but didn't notice it before :
Yes. In fact, there is two project.
First, I'm working on a new video game engine for the Sega Saturn.
This engine will be release in december 2014 under the MIT licence.
The second project is a new Sonic which depends on the first project.
Here is a newer video:
It looks great, and it's cool that you are still working on it !
Does your game engine uses SBL/SGL ? Or is it sega library free ?
Please let us know when your library will be available
Yes, I use the SEGA Basic Library.
The objective is to provide an engine easy to use which doesn't required to have special knowledge about the hardware environment
Clearly, the engine won't be (in theory) the fastest or the smallest, but it will allow any C developer to make a game (not necessarily a Sonic) very easily.
I'll post the link on the forum as soon as the website is up.
johannes, i'm happy to see your engine is still in progress. the video is looking really promising.
Parallax and alpha blending looks amazing ! And not using SGL is a good point too.
I hope this will contribute to create more Saturn homebrew games
I finaly finish the website : http://www.jo-engine.org
I still need time to finish the tutorial and samples, but the engine works great
hi, great job johannes, i will compile everything, why don't you provide ready to use isos?
The website is dedictated to the engine (which is not a sonic game engine but a generic game engine for the SS) but I'll create another one for the Sonic Game (I'll provide an iso).
Btw, I added an new map editor and new samples here: http://jo-engine.org/download/
This engine is really cool! Tnx for the hard work Johannes . Effects like alpha blending used on ps1 is hard to add ?
No, it's not hard when you know how it works
Btw, a new version is available on the website
great job johannes, got the new version, i'm ready for testing
Don't hesitate to email me if you have any problem.
The engine isn't finished yet, but the basic things should works.
New update available with 2 new demos for jo_printf() and advanced animation:
I made an huge update of Jo Map Editor (export image as C source file, etc):
Everything is here: http://www.jo-engine.org/mapeditor/
I pushed a new version with a paint demo and many features for the VDP2.
I'm working now to add a mode7 feature on the engine.
A new version is now available with mode7 support and better performance
Everything is here : http://www.jo-engine.org/download/
here comes a new challenger
nice line scroll, i was hoping for a up/down too, maybe next time good job !
Up/down and rotating is working too, I will add another sample
When you say mode 7 do you mean line scroll like the demo or do you mean actually using VDP2's rotating planes?
Separate names with a comma.