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another sonic homebrew for saturn ?

Discussion in 'Saturn Dev' started by vbt, Aug 23, 2014.

  1. vbt

    vbt Staff Member

    latest 3D sample not yet tested, but there is already a new release :))))
     
  2. SegaSaturnShrine

    SegaSaturnShrine New Member

    LOL Another one of my video's just randomly plopped in a thread here XD
     
  3. cafe-alpha

    cafe-alpha Member

    Erf, I posted your video after vbt's one, but that was unintentional from me :D
     
    SegaSaturnShrine likes this.
  4. SegaSaturnShrine

    SegaSaturnShrine New Member

    Hahaha no worries :p
     
  5. johannes

    johannes New Member

    SegaSaturnShrine likes this.
  6. SegaSaturnShrine

    SegaSaturnShrine New Member

    Keep up the good work Jo! Also I replied to you PM a while back on my website, currently awaiting your reply before I put jo-engine up for download on my site. I know you gave me the go ahead to do it, but I asked you another question, I'm not going to get into details here but when you get a second if you could log in to my forums and check your messages that would be great!
     
  7. johannes

    johannes New Member

    Hi,

    Sure, I will check your website today
     
    SegaSaturnShrine likes this.
  8. johannes

    johannes New Member

    vbt and SegaSaturnShrine like this.
  9. johannes

    johannes New Member

    Hi,

    New version of Jo Engine with backup device support

    * Mount/Unmount backup device (internal, cartridge, external)
    * Create/Load/Update/Delete backup file
    * Check backup existance
    * Get backup last modified date
    * Format device, etc.

    More details here : http://www.jo-engine.org/download/
     
    SegaSaturnShrine likes this.
  10. vbt

    vbt Staff Member

    great job johannes, i'm looking for backup functions on fba.
     
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  11. johannes

    johannes New Member

    Red Ring Rico likes this.
  12. SegaSaturnShrine

    SegaSaturnShrine New Member

    Jo, any chance this supports the additional RAM on carts like either the 1mb or the 4mb, jw. Great work, gonna be playing around with this today :p
     
  13. johannes

    johannes New Member

    Hi,

    I added Linux support :)

    You can now compile and run game under Linux
     
    SegaSaturnShrine likes this.
  14. SegaSaturnShrine

    SegaSaturnShrine New Member

    I love you (no homo lol)
     
  15. vbt

    vbt Staff Member

    well done johannes! will you port your tools to linux ? just curious, i don't mind, i use windows :)
     
  16. johannes

    johannes New Member

    Hi VBT,

    Yes, I planned to port everything on Linux, but it will takes some times :)

    Btw, if you have questions about the Jo Engine, there is a new forum on the official website :

    http://www.jo-engine.org/forum/

    Bye [​IMG]
     
    SegaSaturnShrine likes this.
  17. vbt

    vbt Staff Member

    Latest changelog :

    11/07/2016:

    • FIX: Approximation bug in jo_cos() and jo_sin() (Thx surt_r fot bug reporting)
    11/05/2016:

    • FIX: jo_3d_get_ functions returns invalid value (Thx Danny for bug reporting & suggestion)
      • jo_3d_get_polygon_count()
      • jo_3d_get_vertices_count()
      • jo_3d_get_displayed_polygon_count()
    • NEW: 3D Window & projection functions
      • jo_3d_window()
      • jo_3d_perspective_angle()
      • jo_3d_display_level()
    • NEW: Get sprite count & memory usage
      • jo_sprite_count()
      • jo_sprite_usage_percent()
    • NEW: Get audio channel usage
      • jo_audio_usage_percent()
    • NEW: 32 bits TGA support
    • NEW: Better error handling
      • The engine will stop if something is wrong with a detailed report
    10/15/2016:

    • NEW: Adding NetBeans IDE projects
    10/14/2016:

    • NEW: 8 bits image support with palette
      • jo_sprite_add_8bits_image()
      • jo_set_palette_register()
      • jo_get_palette_register()
    • NEW: "demo - hardcoded image" updates with 8 bits image
    • NEW: Suspend the game (for debugging purpose)
      • jo_core_suspend()
        • Pause the game until someone press [Start]
    • NEW: SGL replacement for SlEvents
    • NEW: Sprite count limitation removed
    • NEW: Better implementation of jo_add_memory_zone()
    • FIX: Huge memory leaks in tilesets
    • FIX: Bug in jo_free() that cause memory corruption in some case
    10/8/2016:

    • NEW: Load & display custom font
      • jo_font_load()
      • jo_font_printf()
      • jo_font_printf_centered()
    • Printf demo Updated
    • NEW: Math functions
      • jo_atan2f()
      • jo_atan2f_rad()
      • jo_gcd()
      • JO_IS_ODD()
      • JO_FLOAT_NEARLY_EQUALS()
      • JO_IS_FLOAT_NULL(), etc.
    • FIX: Critical bug in jo_malloc (may cause random crashes)
    • NEW: Special Effects
      • jo_effect_laser()
      • more effect will be added later
    • NEW list functions
      • jo_list_first()
      • jo_list_add_ptr()
      • jo_list_free_and_remove()
    • NEW sprite animation functions
      • jo_get_sprite_anim_frame_rate()
      • jo_get_sprite_anim_frame_count()
      • jo_get_sprite_anim_frame()
    • NEW: Better performance
    • FIX: Bug in map loading in rare occasion
    • FIX: Huge improvement in image loading (temporary memory consumption)
    • NEW: File size limition removed
     
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