Originally posted by SegaSquad@May 21, 2003 @ 06:21 PM
A long time ago there was a group (cant remember there name) that was putting ff7 on saturn... it was a very lengthy project. Anyone remember that? what happen to that?
Originally posted by DBOY@May 22, 2003 @ 05:54 PM
You really want to see FF7 rendered in ugly-ass squares?
Originally posted by DBOY@May 22, 2003 @ 07:18 PM
Search for screenshots of Final Fight Revenge. THe second to last game ever released on Saturn and a game that was two years in development prior to it's release.
And it was using the 4MB cart.
AFAIK no Saturn game ever used non-coplanar vertices
But transparency overlapping would not be possible, I fear, since even in Grandia, you can see sometimes that the transparent objects won't show other transparent objects behind them, so some spells that abuse on it would look weird, unless they were redesigned.
Anyway getting a game with that amount of polygons (in the battle scenes) running on the Saturn is a task I think only some skilled programmers could get done. Like a few people at AM2, Sonic Team, Team Andromeda/Smilebit and a few scattered dudes from other companies, like ppl from Game Arts, the insane Tecmo dudes (they seem to squeeze performance from anything they touch) and a few others.
The average joe with a good idea, little programming experience and homebrewing Saturn dev tools and these libraries that are floating around simply can't do it.
For such project, one would need a *SOLID* set of libraries, prolly customized, and would need to go for ASM all the way.