I've gotten really sick of paying up the nose for video games. I don't want to risk paying 50 bucks for a game and not liking it. So, I go the cheapo route. Being gone for a year really helps this: it's nice to come back and see that Prince Of Persia Sands of Time is now only 20 bucks, or less. Anyway, looking through the catalog of games at Gamestop, I thought of some games I sold off long ago that I wish I hadn't, and two came to mind : Final Fantasy X and Kengo. FFX I sold because I didn't have time to play it and I was kind of tired of RPGs during then, and Kengo I sold because I was getting bored with the title and I sold it off as well. Well, lucky me, for today I found both games, FFX for 10 bucks and Kengo for a whopping 5. I decided to get Legacy of Kain: Vengeance, which is now only 20 bucks, but I'm pretty non-plussed about it : while it's pretty, it feels much more linear and uninteresting than Soul Reaver 2. (Actually, out of the Kain series, the only game I really liked was Soul Reaver 2 - it was well written, well acted and for being a platformer really well made and intriguing. Blood Omen 2 was horrendous and the other games were also bleh). All in all, a good buy for me.
I had hesitated in re-buying this game because of the horrendous reviews I later read about the game. Everyone seemed to have blown up because it somehow raped the original Bushido Blade series. I have never played the BB to any long extent, but I guess some people's feelings were hurt.
I liked the game because there seemed for me a real reason to train and work on your samurai. Granted, there were only three types to choose from, and the initial character-making decisions are very limited, but I still felt compelled to train my pre-made samurai. I liked to submit the Nippon dude to waterfalls to increase stamina, or cut bamboo, or any other task. And, I liked the fact that increasing your stats was really reflected in gameplay. In retrospect, this would seem to be a cheap way of making the player feel as if he himself has improved as a samurai player, while many real fighting games demand you to be good, period. But, if you compare this to an RPG, where people really just level-grind and, nowadays, make stupid shit to sell to each other, it provides a much better sense of progression.
I'm just interested if anyone else also took a liking to the game. I know that they released a sequel to it as well, but it wasn't released here.
I had hesitated in re-buying this game because of the horrendous reviews I later read about the game. Everyone seemed to have blown up because it somehow raped the original Bushido Blade series. I have never played the BB to any long extent, but I guess some people's feelings were hurt.
I liked the game because there seemed for me a real reason to train and work on your samurai. Granted, there were only three types to choose from, and the initial character-making decisions are very limited, but I still felt compelled to train my pre-made samurai. I liked to submit the Nippon dude to waterfalls to increase stamina, or cut bamboo, or any other task. And, I liked the fact that increasing your stats was really reflected in gameplay. In retrospect, this would seem to be a cheap way of making the player feel as if he himself has improved as a samurai player, while many real fighting games demand you to be good, period. But, if you compare this to an RPG, where people really just level-grind and, nowadays, make stupid shit to sell to each other, it provides a much better sense of progression.
I'm just interested if anyone else also took a liking to the game. I know that they released a sequel to it as well, but it wasn't released here.