Last night I finished Final Fantasy IX. With the exception of the pervertedly easy Final Fantasy I remake on the GBA, this is the only FF title I've beaten. It's not the only RPG I've beaten, but the only FF one, so far. For fun, I went on GameFaqs to see the reader reviews. I've heard that FFIX was one of the easier modern FF's (in comparison to 7 or 8) and I wanted to see what others have said about the difficulty. (While I found some bosses to be a pain in the ass, I didn't find the game to be that difficult). I finished the game in about 32 hours, so I didn't spend ginormous amount of hours gathering every ability and whatzit for my characters so that I could beat the final boss in five minutes instead of twenty.... Anyway, some poster said that you could beat this game during a five-day rental.
Hold it. Even considering you're an ace RPGer, I still think you'd need to clock 5-6 hours of gameplay a day to do this. Now, what's the problem? Well, consider what you do for the majority of those five hours; needlessly level up your characters, gathering items, solving inane puzzles that constantly get interrupted with battles. For me, 2-3 hours of this a day is enough for one game. I usually switch to a different game, even if it is just another RPG, because at least the story and characters are different.
There is a disturbing gerbil mentality to console RPGs, the never-ending quest to level up. Pokemon encapsulates this better than any other RPG out there, and we all know what a wonderful title that is. I've heard people talking about level grinding, and how wonderful it is, because of the eventual award, but aren't these games supposed to have a strategic element to them?
Example: I was talking to someone about a game I was playing at the time: Xenogears. A wonderful title until you got to disc two, and then you can really see that they ran into budget problems with it's truncated story and battles. I got to the final boss, but never beat the game, later on why. To get back, I was talking about defeating a certain early boss character by using a combination of debilitating "magic" spells and character moves (strategy). The person I was talking to just spent EIGHT HOURS leveling up his character so that he could destroy the boss with brute force. Eight hours.
Now, why didn't I beat the game? Because apparently I too needed to spend another several hours leveing up my guys to take on the big honcho, and there was no good place to do it! So I just put the game away, and waited for Xenosaga, which also was about level grinding.
I'm not so loathe about level grinding. Granted, there is a certain satisfaction from building up your characters if the story, environment and gameplay are there. Sooner or later, I'm going to tackle the Shin Megami Tensei series on the PS2 and from what I heard it's all about the level grinding, but the macabre storyline intrigues me intensely so I'll give it a go. But Jesus Christ, enough is enough! Why do game developers punish you for not wasting more of your life tending to your digital avatars? Why can't they just make you think about how to develop your characters, like Computer RPGS? Are we still stuck in the NES days, where there were no such thing as "production values" in games thus piling on a tremendous learning curve and difficult monsters became the selling point?
And yet I still play these games....almost exclusively. To me, they're games that took over my interest after graphic adventure games, so I see them as a kind of personal evolution of interest. Simpler puzzles, but more involved combat and epic compelling stories (sometimes).
What do you guys like about console RPGs? The level grind? The storyline? The potential for risque subject matter?
Hold it. Even considering you're an ace RPGer, I still think you'd need to clock 5-6 hours of gameplay a day to do this. Now, what's the problem? Well, consider what you do for the majority of those five hours; needlessly level up your characters, gathering items, solving inane puzzles that constantly get interrupted with battles. For me, 2-3 hours of this a day is enough for one game. I usually switch to a different game, even if it is just another RPG, because at least the story and characters are different.
There is a disturbing gerbil mentality to console RPGs, the never-ending quest to level up. Pokemon encapsulates this better than any other RPG out there, and we all know what a wonderful title that is. I've heard people talking about level grinding, and how wonderful it is, because of the eventual award, but aren't these games supposed to have a strategic element to them?
Example: I was talking to someone about a game I was playing at the time: Xenogears. A wonderful title until you got to disc two, and then you can really see that they ran into budget problems with it's truncated story and battles. I got to the final boss, but never beat the game, later on why. To get back, I was talking about defeating a certain early boss character by using a combination of debilitating "magic" spells and character moves (strategy). The person I was talking to just spent EIGHT HOURS leveling up his character so that he could destroy the boss with brute force. Eight hours.
Now, why didn't I beat the game? Because apparently I too needed to spend another several hours leveing up my guys to take on the big honcho, and there was no good place to do it! So I just put the game away, and waited for Xenosaga, which also was about level grinding.
I'm not so loathe about level grinding. Granted, there is a certain satisfaction from building up your characters if the story, environment and gameplay are there. Sooner or later, I'm going to tackle the Shin Megami Tensei series on the PS2 and from what I heard it's all about the level grinding, but the macabre storyline intrigues me intensely so I'll give it a go. But Jesus Christ, enough is enough! Why do game developers punish you for not wasting more of your life tending to your digital avatars? Why can't they just make you think about how to develop your characters, like Computer RPGS? Are we still stuck in the NES days, where there were no such thing as "production values" in games thus piling on a tremendous learning curve and difficult monsters became the selling point?
And yet I still play these games....almost exclusively. To me, they're games that took over my interest after graphic adventure games, so I see them as a kind of personal evolution of interest. Simpler puzzles, but more involved combat and epic compelling stories (sometimes).
What do you guys like about console RPGs? The level grind? The storyline? The potential for risque subject matter?