cti file making problem

vbt

Staff member
I tried to add two audio track on a program I made on sat. but I can manage to make a good cti file, may someone could help me ?

this is the file content :

Disc CDROM SL.DSK

LeadIn MODE1

PostGap 150

EndTrack

Track MODE1

Pause 150

Volume ISO9660 sl.DSK

SystemArea "ip.bin" ; emplacement 0-2 extraction avec des blocs de 2048 , taille ip 1er fichier - 19



PrimaryVolume

SystemIdentifier "SEGA SEGASATURN"

VolumeIdentifier "SL"

VolumeSetIdentifier "SL"

LogicalBlockSize 2048

PublisherIdentifier "SEGA ENTERPRISES, LTD."

DataPreparerIdentifier "SEGA ENTERPRISES, LTD."

ApplicationIdentifier "SL"

CopyrightFileIdentifier "CPY.TXT"

AbstractFileIdentifier "ABS.TXT"

BibliographicFileIdentifier "BIB.TXT"

Lpath ; Path tables as specified for Saturn

Mpath

Hierarchy

File 00000SL.BIN;1

Source .\SL.BIN

EndFile

File ABS.TXT;1

Source .\ABS.TXT

EndFile

File BIB.TXT;1

Source .\BIB.TXT

EndFile

File CPY.TXT;1

Source .\CPY.TXT

EndFile

File CLOUD.BIN;1

Source .\CLOUD.BIN

EndFile

File CLOUDPAL.BIN;1

Source .\CLOUDPAL.BIN

EndFile

EndHierarchy

EndPrimaryVolume

EndVolume

PostGap 150

EndTrack

Track CDDA

Pause 150

Source TRACK2.WAV

EndTrack

Track CDDA

Pause 150

Source TRACK2.WAV

EndTrack

Leadout CDDA

Empty 500

EndTrack

EndDisc
 
What about this file ??

Disc CDROM SHOOTER.DSK

LeadIn MODE1

PostGap 150

EndTrack

Track MODE1

Pause 150

Volume ISO9660 KDMP.DSK

SystemArea "ip.bin"



PrimaryVolume

SystemIdentifier "SEGA SEGASATURN"

VolumeIdentifier "Shooter"

VolumeSetIdentifier "Shooter"

LogicalBlockSize 2048

PublisherIdentifier "SEGA ENTERPRISES, LTD."

DataPreparerIdentifier "SEGA ENTERPRISES, LTD."

ApplicationIdentifier "Shooter"

CopyrightFileIdentifier "CPY.TXT"

AbstractFileIdentifier "ABS.TXT"

BibliographicFileIdentifier "BIB.TXT"

Lpath ; Path tables as specified for Saturn

Mpath



Hierarchy

File 0SL.BIN;1

Source C:\Shooter\SL.BIN

EndFile

File ABS.TXT;1

Source C:\Shooter\ABS.TXT

EndFile

File BIB.TXT;1

Source C:\Shooter\BIB.TXT

EndFile

File CPY.TXT;1

Source C:\Shooter\CPY.TXT

EndFile

File Ringin.aif;1

Source C:\Shooter\Ringin.aif

EndFile

EndHierarchy

EndPrimaryVolume

EndVolume

PostGap 150

EndTrack

Leadout CDDA

Empty 500

EndTrack

EndDisc
 
Reinhart are you sure your aif file will be seen as an audio track ?

Thanks also for your help, I'll try to put the wav file in data track.
 
Does this cti file work ?

I don't think so: some saturn cds can be played in a audio cd player, starting from the second track.

If you succeed in adding these audio tracks and software playing them, please report this here: I'll need it some day.
 
While i'm not sure about buildcd's cti files, sega's vcdbuild required all cdda files to be in raw 16-bit/44khz/Stereo. Not wav, not aif. Though Reinhart's example is supposed to be for playing aif files as data files, not as cdda.

Cyber Warrior X
 
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