Displaying polygons

I have defined a polygon :

Code:
POINT	point_Model00[] = {

	POStoFIXED(-50.0000,-50.0000,-50.0000),

	POStoFIXED( 50.0000,-50.0000,-50.0000),

	POStoFIXED( 50.0000, 50.0000,-50.0000),

	POStoFIXED(-50.0000, 50.0000,-50.0000),

	POStoFIXED(-50.0000,-50.0000, 50.0000),

	POStoFIXED( 50.0000,-50.0000, 50.0000),

	POStoFIXED( 50.0000, 50.0000, 50.0000),

	POStoFIXED(-50.0000, 50.0000, 50.0000),

};

POLYGON	polygon_Model00[] = {

	NORMAL( 0.0000, 0.0000, -1.0000), VERTICES( 0, 1, 2, 3),

	NORMAL( 1.0000, 0.0000, 0.0000), VERTICES( 1, 5, 6, 2),

	NORMAL( 0.0000, 0.0000, 1.0000), VERTICES( 5, 4, 7, 6),

	NORMAL( -1.0000, 0.0000, 0.0000), VERTICES( 4, 0, 3, 7),

	NORMAL( 0.0000, -1.0000, 0.0000), VERTICES( 0, 4, 5, 1),

	NORMAL( 0.0000, 1.0000, 0.0000), VERTICES( 2, 6, 7, 3),

};

ATTR	attribute_Model00[] = {

	ATTRIBUTE(Single_Plane, SORT_CEN, No_Texture, C_RGB( 0,31, 0), No_Gouraud, CL32KRGB|MESHoff, sprPolygon, UseLight),

	ATTRIBUTE(Single_Plane, SORT_CEN, No_Texture, C_RGB( 0,31, 0), No_Gouraud, CL32KRGB|MESHoff, sprPolygon, UseLight),

	ATTRIBUTE(Single_Plane, SORT_CEN, No_Texture, C_RGB( 0,31, 0), No_Gouraud, CL32KRGB|MESHoff, sprPolygon, UseLight),

	ATTRIBUTE(Single_Plane, SORT_CEN, No_Texture, C_RGB( 0,31, 0), No_Gouraud, CL32KRGB|MESHoff, sprPolygon, UseLight),

	ATTRIBUTE(Single_Plane, SORT_CEN, No_Texture, C_RGB( 0,31, 0), No_Gouraud, CL32KRGB|MESHoff, sprPolygon, UseLight),

	ATTRIBUTE(Single_Plane, SORT_CEN, No_Texture, C_RGB( 0,31, 0), No_Gouraud, CL32KRGB|MESHoff, sprPolygon, UseLight),

};

XPDATA	xpdata_Model00[] = {

	point_Model00, sizeof(point_Model00)/sizeof(POINT),

	polygon_Model00, sizeof(polygon_Model00)/sizeof(POLYGON),

	attribute_Model00,

	NULL,

};

/*

 *	OBJECTS = 1

 */

OBJECT	object_Model00[] = {

	(PDATA*)xpdata_Model00,

	TRANSLATION( 0.0000, 0.0000, 0.0000),

	ROTATION( 0.0000, 0.0000, 0.0000),

	SCALING( 1.0000, 1.0000, 1.0000),

	NULL,

	NULL,

};

And to display it, something like this :

Code:
void ss_main(void)

{

	static ANGLE ang[XYZ];

	static FIXED pos[XYZ];

	static FIXED light[XYZ];

	slInitSystem(TV_320x224, NULL, 1);

	

	ang[X]=ang[Y]=DEGtoANG(30.0);

	ang[Z]=DEGtoANG(60.0);

	pos[X]=toFIXED(0.0);

	pos[Y]=toFIXED(0.0);

	pos[Z]=toFIXED(220.0);

	

	light[X]=toFIXED(0.0);

	light[Y]=light[Z]=toFIXED(-60.0);

I found the code in an example program. How to combine those to display the polygon first created? I cant get it to work...
 
slSynch() to flush the screen but i guess you already found that one out...
wink.gif
 
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