That sounds like trying apply a copy protection to copied games and selling them so that buyers can't or have a hard time copying the copy-protected copied games.uhm, no.
you pirate games and then try to copyprotect the stolen game so others don't make copies?
Quote: from ExCyber on 4:12 pm on Jan. 31, 2002
edit: to actually answer your question, *yes*, it is possible. The Bleemcast disks, for example, are copy protected. I have no idea how it works though.
(Edited by ExCyber at 4:23 pm on Jan. 31, 2002)
Quote: from Fabrizo on 12:45 am on Feb. 25, 2002
Question:
If the people which made bleamcast were able to creat copy protection that worked for DC, why didn't Sega do the same kind of protection? Just about every DC game to ever come out has been copied, but Bleamcast disks have yet to be. I would think that Sega would know more about copy protection then that little bankrupt company ever could.
Originally posted by Gear@Feb. 14 2002, 5:17 pm
I went to the "black market" of my city, just to see that the ripped Shenmue 2 is copy protected with overburn for most popular programs, and others can't even recognize the CD TOC.
I wonder how they did modify the TOC to be unreadable for most programs...anyway, they weren't "smart" enough to make me "defeat" it
(Edited by Gear at 7:20 pm on Feb. 14, 2002)
believe that the bleem program (and I'm putting this in plain english) says to the Dreamcast "Hey, Dreamcas, why don't you go check this sector of the disc for me?" The Dreacast says "It appears to be a bad sector." Bleem then goes "Why don't you check a few other sectors for me?" If the Dreamcast reports that all sectors that were asked of it to be checked were bad, then bleem will run.
Originally posted by Hollywood Hasney@Nov. 06 2002, 9:05 pm
Rand should have liscensed out the protection on it... coulda made some more cash to fight Sony
Theres like a bunch of tracks on the disc like of milliseconds in length that can't be recreated on a standard home burner. It makes the checks for them and boom!
Originally posted by racketboy@Nov. 07 2002, 10:18 am
What about the serial # with PSO?
Originally posted by gameboy900+Nov. 07 2002, 6:25 pm--><div class='quotetop'>QUOTE(gameboy900 @ Nov. 07 2002, 6:25 pm)</div><div class='quotemain'><!--QuoteBegin-racketboy@Nov. 07 2002, 10:18 am
What about the serial # with PSO?