Emulation section added !!!!

- nestopia 1.29 added for PC
- nestopia 1.28 added for Mac
- Dolphin 1.0.3.2 for PC (Game Cube emu)
 
- Nestopia 1.31 added for PC
- Nestopia 1.29 added for Mac
- Reality Boy 0.82.1 added (Virtual boy emu)
 
- Nestopia 1.32 added for PC
- No$gba 2.2f added
- Snes9x 1.50 for linux and Mac OS !!!
 
Zheræ said:
http://www.jabosoft.com/jnes/

This is what I used to use, I'm trying the new release, too bad it's a bit poor on gfx filters.

Do you think I should add it ?
 
Windows version of snes9x is finally released with no netplay support, I didn't spend many time on it but it looks good 🙂
I've also updated Pasofami to 1.5i 🙂
 
- jNes added for Pyrite (formerly Zherae) 🙂
- No$gba 2.3 (seems to support DS games)
 
Mini update, SNEeSe 0..851 was added, here are the changes :

0.851 [TRAC]
Config: Fixed a bug where the 768x717 resolution setting was not
restored properly from the config file
PPU: Fixed a bug which caused OBJ tile upper-page address offset
to be incorrectly added only for lower-page tile references
PPU: Fixed a bug in screen addressing in offset-change mode
that affected tiles with V-offset-change disabled
PPU: Fixed option to disable offset-change emulation
Screenshots: Fixed a bug where all screenshots saved were blank
Source: Removed some debugging code that was no longer needed and
could cause issues when the period key was pressed
PPU: Fixed a bug which caused incorrect behavior when OBJ tile count
exceeded their time limit

Thanks go out to Deathlike and grinvader for their testing and
numerous bug reports which helped lead to fixes in both the 0.85
and 0.851 releases!
0.85 [TRAC]
5A22: Improved self-generated IRQ behavior, thanks to byuu for
information
PPU: Added some missing precision limitations to mode 7, thanks to
anomie and byuu for research
5A22: Fixed a bug where HDMA was being terminated one scanline too
early
Source: Fixed a few minor source issues that could lead to compiler
warnings or errors
PPU: Translated much of the graphics rendering code to C
PPU: Fixed bugs in rendering of offset-change BGs when mosaic was
enabled
PPU: Added window clipping to OBJ and to EXTBG mode 7
PPU: Implemented direct color mode for 8-bit pixels on BG1
PPU: Implemented color window emulation, including fixed color and
sub screen arithmetic modes and most, if not all, of the various
edge cases, thanks to Blargg for fast 15-bit blending algorithms
ROM loader: Fixed a bug where IPS auto-patching would only work
on the first ROM loaded
PPU: Fixed mosaic support
ROM loader: Fixed a bug in ROM allocation resizing which could
cause crashes
ROM loader: Fixed a bug where IPS auto-patching could cause
incorrect memory mapping on LoROM
ROM loader: Fixed a bug where IPS auto-patching could potentially
cause bad patches or crashes when extending the ROM size
5A22: Improved H-DMA behavior accuracy in a couple ways, thanks to
byuu for information
Config: Added default ROM directory support (must be set manually in cfg
file, read the config file section of the readme for info)
Config: Added full-screen/window configuration option (controllable
via GUI and config file but not commandline, at this time), and
a few new resolution options
GUI: Slight improvement to load ROM dialog
 
I've just added pictures of SNES emu on the emulation page, please give me your opinion 🙂
 
SNEeSe 0.852 released only two days after 0.851 :

0.852 [TRAC]
PPU: Fixed scrolling in modes 5 and 6 when multiple horizontal
pages were in use; thanks to powerspike and Deathlike for the
report
PPU: Fixed a bug which could cause improper behavior when dual-window
logic was in use; thanks to Deathlike for the report which led me
to this
PPU: Fixed an issue which could cause writes to the $212B register
to not take immediate effect
 
SNEeSe again !!!

0.853 [TRAC]
PPU: Fixed handling of tiles clipped on both sides, thanks to
Deathlike for the report
 
Nestopia 1.33 released 🙂

Shell:

Additions:

- Adjustable screen curvature.
- Auto scale option for Hqx and ScaleX video filters.
- Auto color settings option for NTSC filter.
- 'Condition' column in launcher.
- Hex and current entry view in palette editor.
- Fast way to supply a missing FDS BIOS file on disk image loading.
- 'Default' button in FDS dialog.
- More FDS info in log file and image info dialog.

Changes:

- Reduced input latency and improved overall frame flow by rearranging
wait loops and making use of Direct3D9 query events (or dummy texture
locks if unsupported) to force CPU/GPU sync on each frame.
- Improved emu input granularity with use of DirectInput8 event notification.
Fixes "BMX Simulator" in "Quattro Sports".
- Reclaim of ::Sleep() time on timed intervals in frame timer.
- Warning message now issued whenever the database corrects a nes file with bad header.
- Filelist controls now accept double clicks.
- Pressing ESC now closes most dialogs.
- No menu check marks when disk is ejected.
- WMM timer now used by default because of QPF/QPC unsafety on dual-core CPUs.
- Refactoring.

Fixes:

- Wrong HSB values in palette editor.
- Speed throttle bug when vsync was enabled.
- Incorrect window size on startup after a previous exit with a PAL sized window.
- Auto cursor hiding (didn't always work).

Core:

Additions:

- Hq4x video filter.
- Support for extended 512*3 byte palettes (for emphasis colors).
- FDS screen text for disk reads/writes.
- Database entries.

Changes:

- Better RGB to YUV conversion for VS System.
- Better VS System detection strategy.
- VS DIP switch descriptions for "Battle City", "RBI Baseball", "Super Sky Kid"
and "Super Xevious".
- Rewinder optimizations. Faster but more memory consuming.
- More accurate FDS disk drive emulation. Fixes "Aspic-Majaou no Noroi",
"Hao Kun no Fushigina Tabi" and possibly others.
- Switched to Blargg's snes_ntsc in order to make it work with custom palettes.
- Refactoring and optimizations.

Fixes:

- Mapper 117. Fixes "La Bi Xiao Xin". Info from tpu.
- Change side bug for single sided FDS disks.
- Game Genie decoder bug when using certain compare values.
- Database entries.
 
So nobody liked the pictures of emus I've added ? 🙁it not needed to do the same for other emus ?
 
Pyrite said:
Yeah they're great, thanks, but I think they would be better bellow the description instead of being on the side.

In that case I would prefer to put a link "view" below, I have put the picture on the right to avoid to take too many space. That sure it hides the wonderful background. 🙂
 
Nestopia 1.34 added

Shell:

Changes:

- Better method for CPU/GPU frame synchronization. Disabled when triple
buffering is enabled.
- Suitable default settings for auto frame skip, triple buffering and
clock source based on system info.
- Blargg's nes_ntsc back again with new version 0.2.1.
- AVISTREAMINFO::szName no longer used since its presence seem to cause
loading failures in some AVI file editors.

Fixes:

- Frame timing bug. Could cause severe slowdown on some systems.
- Wrong speed at higher refresh rates.
- Non-blocking input key commands.

Core:

Fixes:

- "Quattro Sports: BMX Simulator" now responds to input again.
 
KiGB 2.0.3 for MacOS added
Nestopia 1.3.4 for MacOS added

Gcube 0.4 added, it's the new and promising game cube emu for PC. It looks to be faster than Dolphin
 
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