Having trouble burning Snatcher/Lunar

Tripredicus

New Member
When ever I try to burn Snatcher or Lunar, I get this error message from CDRWIN:

Error: Invalid CUE SHEET command at line 4 WAVE file is invalid or not CDROM compatible

I am using Cue maker to make the proper cue sheet for the game, and listening to the wave file, it seems fine. Does anyone know what this non-cdrom compatible error means, and how to correct it?
 

mal

Member
It could mean that the audio track in question is too short or at the wrong sample rate. For the CD-ROM standard tracks need to be about 5 seconds in duration or longer and recorded at 16 bit, 44.1kHz sample rate.

You could use a sound editing program to lenghten the audio track or resample as neccessary.

What's the game? Could you post the cuesheet as well?
 

Tripredicus

New Member
The game is snatcher. Nero had no proplems burning the game. But the audio is out of sync. Is this a product of my Mp3's or my cue file? The cue looks like this:

FILE "Track 01.iso" BINARY

TRACK 01 MODE1/2048

INDEX 01 00:00:00

POSTGAP 00:02:00

FILE "Track 02.wav" WAVE

TRACK 02 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

FILE "Track 03.wav" WAVE

TRACK 03 AUDIO

INDEX 01 00:00:00

FILE "Track 04.wav" WAVE

TRACK 04 AUDIO

INDEX 01 00:00:00

FILE "Track 05.wav" WAVE

TRACK 05 AUDIO

INDEX 01 00:00:00

FILE "Track 06.wav" WAVE

TRACK 06 AUDIO

INDEX 01 00:00:00

FILE "Track 07.wav" WAVE

TRACK 07 AUDIO

INDEX 01 00:00:00

FILE "Track 08.wav" WAVE

TRACK 08 AUDIO

INDEX 01 00:00:00

FILE "Track 09.wav" WAVE

TRACK 09 AUDIO

INDEX 01 00:00:00

FILE "Track 10.wav" WAVE

TRACK 10 AUDIO

INDEX 01 00:00:00

FILE "Track 11.wav" WAVE

TRACK 11 AUDIO

INDEX 01 00:00:00

FILE "Track 12.wav" WAVE

TRACK 12 AUDIO

INDEX 01 00:00:00

FILE "Track 13.wav" WAVE

TRACK 13 AUDIO

INDEX 01 00:00:00

FILE "Track 14.wav" WAVE

TRACK 14 AUDIO

INDEX 01 00:00:00

FILE "Track 15.wav" WAVE

TRACK 15 AUDIO

INDEX 01 00:00:00

FILE "Track 16.wav" WAVE

TRACK 16 AUDIO

INDEX 01 00:00:00

FILE "Track 17.wav" WAVE

TRACK 17 AUDIO

INDEX 01 00:00:00

FILE "Track 18.wav" WAVE

TRACK 18 AUDIO

INDEX 01 00:00:00

FILE "Track 19.wav" WAVE

TRACK 19 AUDIO

INDEX 01 00:00:00

FILE "Track 20.wav" WAVE

TRACK 20 AUDIO

INDEX 01 00:00:00

FILE "Track 21.wav" WAVE

TRACK 21 AUDIO

INDEX 01 00:00:00
 

mal

Member
The audio may be out of sync for a couple of reasons. Snatcher makes creative use of pregaps (or is it post gaps?) so a Cue maker cuesheet isn't the best. Also the audio may have been binchunked from a bin rip which adds 2 seconds of silence to the start of each track. It's really best to start with a bin/cue rip if possible.

If he's feeling generous, MasterAkumaMatata might send you the correct cuesheet.
 

MasterAkumaMatata

Staff member
Here mal, now you can link to this thread whenever someone asks


<table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>SErviceGAmesFAN's Custom Cue Sheet:</td></tr><tr><td id="CODE">FILE "SNATCHER.ISO" BINARY

TRACK 01 MODE1/2048

INDEX 01 00:00:00

FILE "TRACK02.WAV" WAVE

TRACK 02 AUDIO

PREGAP 00:02:01

INDEX 01 00:00:00

POSTGAP 00:02:08

FILE "TRACK03.WAV" WAVE

TRACK 03 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:74

FILE "TRACK04.WAV" WAVE

TRACK 04 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:03:55

FILE "TRACK05.WAV" WAVE

TRACK 05 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:01:24

FILE "TRACK06.WAV" WAVE

TRACK 06 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:49

FILE "TRACK07.WAV" WAVE

TRACK 07 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:73

FILE "TRACK08.WAV" WAVE

TRACK 08 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:52

FILE "TRACK09.WAV" WAVE

TRACK 09 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:51

FILE "TRACK10.WAV" WAVE

TRACK 10 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:28

FILE "TRACK11.WAV" WAVE

TRACK 11 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:49

FILE "TRACK12.WAV" WAVE

TRACK 12 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:53

FILE "TRACK13.WAV" WAVE

TRACK 13 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:01:03

FILE "TRACK14.WAV" WAVE

TRACK 14 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:02:07

FILE "TRACK15.WAV" WAVE

TRACK 15 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:42

FILE "TRACK16.WAV" WAVE

TRACK 16 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:59

FILE "TRACK17.WAV" WAVE

TRACK 17 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:36

FILE "TRACK18.WAV" WAVE

TRACK 18 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:60

FILE "TRACK19.WAV" WAVE

TRACK 19 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:01:52

FILE "TRACK20.WAV" WAVE

TRACK 20 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:00:31

FILE "TRACK21.WAV" WAVE

TRACK 21 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

POSTGAP 00:02:00

</td></tr></table>

<table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>FAKK2's Perfect Rip Cue Sheet:</td></tr><tr><td id="CODE">FILE "SNATCHER SEGA CD PROPER RIP BY FAKK2.BIN" BINARY

TRACK 01 MODE1/2352

INDEX 01 00:00:00

TRACK 02 AUDIO

PREGAP 00:02:00

INDEX 01 12:26:64

TRACK 03 AUDIO

INDEX 00 12:31:34

INDEX 01 12:33:34

TRACK 04 AUDIO

INDEX 00 14:46:29

INDEX 01 14:48:29

TRACK 05 AUDIO

INDEX 00 19:20:34

INDEX 01 19:22:34

TRACK 06 AUDIO

INDEX 00 19:41:39

INDEX 01 19:43:39

TRACK 07 AUDIO

INDEX 00 20:53:56

INDEX 01 20:55:56

TRACK 08 AUDIO

INDEX 00 23:40:33

INDEX 01 23:42:33

TRACK 09 AUDIO

INDEX 00 27:14:73

INDEX 01 27:16:73

TRACK 10 AUDIO

INDEX 00 28:42:26

INDEX 01 28:44:26

TRACK 11 AUDIO

INDEX 00 30:51:32

INDEX 01 30:53:32

TRACK 12 AUDIO

INDEX 00 32:40:05

INDEX 01 32:42:05

TRACK 13 AUDIO

INDEX 00 37:09:58

INDEX 01 37:11:58

TRACK 14 AUDIO

INDEX 00 39:04:55

INDEX 01 39:06:55

TRACK 15 AUDIO

INDEX 00 40:26:47

INDEX 01 40:28:47

TRACK 16 AUDIO

INDEX 00 41:44:55

INDEX 01 41:46:55

TRACK 17 AUDIO

INDEX 00 42:01:67

INDEX 01 42:03:67

TRACK 18 AUDIO

INDEX 00 43:40:66

INDEX 01 43:42:66

TRACK 19 AUDIO

INDEX 00 44:28:01

INDEX 01 44:30:01

TRACK 20 AUDIO

INDEX 00 51:30:48

INDEX 01 51:32:48

TRACK 21 AUDIO

INDEX 00 52:03:58

INDEX 01 52:05:58

</td></tr></table>
 

papilo

New Member
Hi,

I have the same problem with Lunar 1. Anyone can help me with the correct cuesheet?

A sample from my cuesheet:

FILE 01.iso BINARY

TRACK 01 MODE1/2048

INDEX 01 00:00:00

POSTGAP 00:02:00

FILE 02.WAV WAVE

TRACK 02 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

FILE 03.WAV WAVE

TRACK 03 AUDIO

INDEX 01 00:00:00

FILE 04.WAV WAVE

TRACK 04 AUDIO

INDEX 01 00:00:00

FILE 05.WAV WAVE

TRACK 05 AUDIO

INDEX 01 00:00:00

FILE 06.WAV WAVE

TRACK 06 AUDIO

INDEX 01 00:00:00

Thanks,

Papilo.
 

Tripredicus

New Member
I fixed the sync the old-fashioned (maybe a little thick headed) way. I played the intro, with a stopwatch in one hand. I started the stopwatch when the lipflap started, and stopped it when the voice started. 2 seconds exactly, everytime. So I deleted 2 seconds from each .wav file and reburned it. That cue sheet could have saved me a little bit of time. o_O;;;

Also, to get around that weird "WAVE file is not CDROM compatible error", I simply stopped using CDRWIN for Sega CD games. Nero doesn't bitch when I use the same files and cue sheet.

Thanks for all your help!
 
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