I have a problem with Sega CD images that I just can't seem to figure out.
Is it possible for GenS (or Kega, I've tried both) to play the audio tracks of the game when the image is in BIN+CUE format?
For example, I ripped "Bouncers" with a variety of programs (CDRWin, Blindread, Isobuster). Each time it says that it is ripping the audio tracks. I then open them up with Isobuster. Though I do not see them in the .bin, they are in the .cue. I can even rip the tracks to .wav from the .bin, so I know the music is in there. However, when I play the game, there is no background music in the stages. This is where the audio track in the game is supposed to play.
Is there any way to work around this problem and hear the audio track music while playing a .bin image. I prefer the quality and sync accuracy of the BIN+CUE method as opposed to the ISO+MP3 method, but it's beginning to look like I don't have a choice if I want the background music.
Thanks in advance for any and all advice.
-CP
Is it possible for GenS (or Kega, I've tried both) to play the audio tracks of the game when the image is in BIN+CUE format?
For example, I ripped "Bouncers" with a variety of programs (CDRWin, Blindread, Isobuster). Each time it says that it is ripping the audio tracks. I then open them up with Isobuster. Though I do not see them in the .bin, they are in the .cue. I can even rip the tracks to .wav from the .bin, so I know the music is in there. However, when I play the game, there is no background music in the stages. This is where the audio track in the game is supposed to play.
Is there any way to work around this problem and hear the audio track music while playing a .bin image. I prefer the quality and sync accuracy of the BIN+CUE method as opposed to the ISO+MP3 method, but it's beginning to look like I don't have a choice if I want the background music.
Thanks in advance for any and all advice.
-CP