I have an issue which is vexed me for some time. Files written at certain adresses or large files cannot be read from either system memory or cartridge memory. If i copy the file once or twice on the cartridge so that it is allocated at another address I can then read the file that was once unreadable. At first I thought the SRAM was the issue so I replaced it with an FRAM mod. The behaviour is the same though and it was only after I bought a cartridge memory card that I realized that the same thing was happening on both.
It seems that an address line somewhere is having an issue but I don't really know where to focus my attention on. I figure I'd see if anyone knows how these save files are addressed when loading files in-game. Is there a specific IC that's responsible for relaying data from either memory option to the game?
Thanks
It seems that an address line somewhere is having an issue but I don't really know where to focus my attention on. I figure I'd see if anyone knows how these save files are addressed when loading files in-game. Is there a specific IC that's responsible for relaying data from either memory option to the game?
Thanks