Yes. A lot of these new trends/fads/gimmicks are made to "woo" investors, which is why the PS5 pro reveal seemed more like a marketing pitch you'd see from some private business event instead of something a consumer would actually want.Is it me, or are these execs selling ideas to market to show "innovation" to share holders, as a way to spare investment and tick a box?
I have been feeling for a long time that it is not about the consumer at all, but rather the share holder as an easy out for contractual obligations to them. There is also statements in most of the jobs i have worked under in engineering, medical and gaming (i am a contractor), with all contracts to date stated "you are to do all you can to protect and spur investment in the company and industry". Regardless of waht ever that means to it.
Now imho the consumer is the crop which should be tended to, in terms of spearing investment and buying in to products, but companies keep making bone head decisions like above, which cost performance to look more shinny, like shinny means more then game play and story, which pushes the majority of us away. So, my questions is why if we need to buy the products they are making?
Sorry for ranting and if this is the wrong place for it, but i am seeing this kind of pattern more and more, and it makes me simply not want to invest in current gaming landscape, which is for the most part predatory.
Now you as a consumer might not be going apeshit over some dumb garbage like "AI resolution scaling," but show this to some disconnected dudebro wall street investor and they'll think "megabillions" if they invest into Sony's company for this technology.
As far as sales go, I really can't find anything concrete but this GR article, and even then they don't give full numbers.
PS5 Pro Launch Sales Numbers Compared to PS4 Pro
A new report indicates how the sales of Sony's recently released PlayStation 5 Pro compared to the PlayStation 4 Pro, which was launched in 2016.
gamerant.com
Because these bastards have tons of hedgefund/legacy money to throw out, the average consumer's opinions/money is just seen as "dirt" while investor influence are seen as the pretty flowers that are more attractive (the irony is, you need dirt to plant the seeds for the flowers).
Basically the large majority of the gaming public's opinion is getting tossed out the window in favor of corpo douchebags who understand nothing about games, don't care how they're made, and don't care if all games play exactly the same, The gaming industry, for whatever reason, wants to be like Hollywood. Literally just celebrating and circle jerking themselves because they "make art." Which is why you see this weird fixation on harwdware specs, multimedia usage, etc. instead of ACTUAL games and the content they want.