Don't know if this is an emulator glitch (used yabause in software mode) but when Shaft boss is confronted there is transparency on the floating half-circle textures. Shaft himself and the orb are also transparent but they're 2D sprites as opposed to the floating half-circles (most of the game seems to render 2D as textures through a 3D engine but I highly doubt shaft and the orb are rendered as 3D textures). If this is indeed not an emulator glitch then how the heck did they do that? There's no way to do transparency on 3D textures (look at Sonic R and Burning Rangers for example) and software is way too slow for transparent polygon textures on a MIPS SH2 cpu.
Assuming there's no emulator glitch, the game engine seems to have both 3D and 2D abilities since some backgrounds have transparent clouds (purple clouds before clock tower where giant skull is are rendered with 2D transparency); while others don't (white 2D clouds in other parts use mesh tranparency and appear to use a 3D rendering technique instead which doesn't even look good). Also noticed some sprites are rendered with 2D transparency while the majority use 3D rendering with mesh-fake transparency that looks improper (alucards cape for example and the low RGB color on most sprites). It's like they forgot to change every object to a sprite and left most as 3D textures...
Can someone confirm this? Preferrably on real hardware with screenshots. Would post some myself but I have to replay the game and use an emulator.
EDIT:
Here's an image of Akumajou Dracula X using yabause in software video mode (1408x960 pixels). If this is an emulator glitch then so sorry for taking up space. Otherwise, you can clearly see smoke under alucard isn't transparent, the textured polygons rotating around the orb are transparent (and the orb itself), and shaft is transparent; this doesn't change during fight. Emulator glitch or some unknown way to get transparencies on 3D textures?
Red ooze spill and glass containers transparent
Some clouds are transparent (hard to see clouds but notice moon underneath them)
Some clouds are'nt transparent (notice mesh transparent cloud over moon)
Do we have access to the libraries used in this game? Pretty late game from saturn release date so must be a good library. Maybe we got better stuff?
For the record, they really made a frankenstein of this game whether or not these are emulation faults (could someone confirm this?). Great game btw!
Assuming there's no emulator glitch, the game engine seems to have both 3D and 2D abilities since some backgrounds have transparent clouds (purple clouds before clock tower where giant skull is are rendered with 2D transparency); while others don't (white 2D clouds in other parts use mesh tranparency and appear to use a 3D rendering technique instead which doesn't even look good). Also noticed some sprites are rendered with 2D transparency while the majority use 3D rendering with mesh-fake transparency that looks improper (alucards cape for example and the low RGB color on most sprites). It's like they forgot to change every object to a sprite and left most as 3D textures...
Can someone confirm this? Preferrably on real hardware with screenshots. Would post some myself but I have to replay the game and use an emulator.
EDIT:
Here's an image of Akumajou Dracula X using yabause in software video mode (1408x960 pixels). If this is an emulator glitch then so sorry for taking up space. Otherwise, you can clearly see smoke under alucard isn't transparent, the textured polygons rotating around the orb are transparent (and the orb itself), and shaft is transparent; this doesn't change during fight. Emulator glitch or some unknown way to get transparencies on 3D textures?

Red ooze spill and glass containers transparent

Some clouds are transparent (hard to see clouds but notice moon underneath them)

Some clouds are'nt transparent (notice mesh transparent cloud over moon)

Do we have access to the libraries used in this game? Pretty late game from saturn release date so must be a good library. Maybe we got better stuff?
For the record, they really made a frankenstein of this game whether or not these are emulation faults (could someone confirm this?). Great game btw!