lethal_illuminati
Ban Hammered
mayne, my thread done fell off and went off topic, All i ask was if they was any games that work like that dc game i saw...found it too nephews, it's called dodonpachi and it's aight.
Originally posted by it290@Dec 21, 2003 @ 10:10 PM
DoDonPachi is nothing like Ikaruga, but it is a great game (too bad about the problems with the Sat. version tho).
Originally posted by AntiPasta@Dec 21, 2003 @ 08:23 AM
Hell, MGS2 even has severe slowdown on Xbox. >_>
I fail to believe that's entirely Xbox's fault though...
sometimes flying into triple-digit FPS.
I believe VDP 1 is the descendent of the graphics co-processor in the Sega CD.
Originally posted by AntiPasta@Dec 23, 2003 @ 07:28 AM
sometimes flying into triple-digit FPS.
I'm curious, how did you find that out? Some hidden debug option?
Originally posted by Tagrineth@Dec 20, 2003 @ 02:45 PM
I stand firm on what i said the Saturn can do, this is backed up by AM2 themselves in interviews and are the ones who stated the numbers 1,000,000 and 750,000 for their own games, not i.
Yeah, and Sony claims 20M Polys per second on Jak II. Do you believe that?
TechTV labs blah blah blah why should I care what TechTV came up with? TechTV is full of shit! How can they claim GT4 "Maxes out" the PS2? Even Polyphony Digital and Sony (the game's CREATORS) don't claim the game maxes the hardware out, by any means.
Oh, and YOU SAY YOURSELF a few lines later that VF4 uses ~10M in arcade, well GUESS WHAT, the PS2 version of VF4 is quite effectively ARCADE PERFECT. And it doesn't max the hardware out either. YOU CANCELLED OUT YOUR OWN ARGUMENT, THANK YOU VERY MUCH.
ERP at Beyond3D, a former employee from Boss Games, said his own Xbox engine was pushing 30 Million polys per second. Thanks, have a nice day.
And if you think PS2 gets its ass kicked completely by GC/Xbox, I get the distinct impression you haven't ever seen or played Silent Hill 3?
There's at least one tech demo I know of for PS2 that pushes a good 25+ Million polys and totally destroys anything I've ever seen on Xbox/GC. I could send it to you if you give me an e-mail address.
oh and just to let you know even after the DC died SEGA did make a revision of the DC's poly stats, and changed it to 7 million (this of course was before the tech demo was shown, and it's not an official demo by SEGA either).
OK...? What's your point with this one? Sony has claimed PS2 can push ~66-75M polys per second, doesn't mean it's true! The GS's setup engine can process 75M per second max (kinda overkill but is true), and the best PS2 tech demo (internal) ran just over 60M per second. That proves.... what now?
DC can handle textures more easily than PS2. PS2 has plenty of creative ways by which its texturing could likely crush DC's texturing under its steel boot heel, unfortunately we'll likely only see it in a tech demo. >_> But if a tech demo could do it, it must be the console's true power right! RIGHT!?
OK basically to summarise my argument, you are dramatically over-estimating DC's real-life abilities, and dramatically under-estimating PS2's real-life abilities. The gap is larger than you think, sweetie.
Or do you really think games such as Metal Gear Solid 2, Silent Hill 3, and Gran Turismo 4 would be possible as-is on a Dreamcast? Hell, MGS2 even has severe slowdown on Xbox. >_>
the only difficult thing about programming on the XBOX is, like the Saturn, Transparency's
Originally posted by ExCyber@Dec 24, 2003 @ 12:03 AM
the only difficult thing about programming on the XBOX is, like the Saturn, Transparency's
Actually AFAIK that's not difficult at all. What's difficult is, like Tag said, complex pixel/buffer effects like motion blur that are not natively hardware accelerated and have to be banged into the buffer manually.
not really, I find it hard to believe that the PS2 has made that big of a jump in graphics, but i don't see it as impossible, as how much the Saturn jumped in power in it's last moments.
well i disagree with you and your opinion on TechTV, thats your opinion, and no they weren't the ones who said GT4 maxes out the PS2 that was from Polyphony Digital directly, and they said thats the reason the next installment of the GT series won't be on the PS2, they said that they have pushed the system as far as possible and it's time to move on after GT4!
umm... i never said this myself the way you make it sound, the PS2 version is not arcade perfect, look more carefully, there are graphical flaws in the translation, and i never said VF4 arcade pushes 10 mil, thats just the max for NAOMI 2, VF 4 pushes 8+ mil.
I find the XBOX number hard to believe, i can see maybe going the extra mile maybe to 25 mil, but i'd have to see it to believe 30 mil, and yes i have seen silent hill 3 and no doubt it's nice, but i stand firm that the GC/XBOX kick PS2's ass in the graphics department, all of the nicer looking PS2 games have a sort of grainy look to them.
just zip it and post it, i bet i'm not the only one who'd like to see it!
Sony's official statement is 66mil, reduced from 75mil, and thats raw graphics with no effects or textures, SEGA's is about 12mil raw. However the 7mil i posted is SEGA's number for a working game not a tech demo and not raw graphics!
the DC can handle textures both more easily and more effciently than a PS2, although i can certainly see that some PS2 games can never be done perfectly on a DC like the Gran Turismos (also note that the PS2 suffers from anti-alising issue even in this amazing looking game), most i can see being ported without much hassle to the DC, and yes there are some DC games that would never be able to run on a PS2 because the texture demand from the game is too high, like Sonic Adventure 2, Phantasy Star Online, Shenmue II, Ikaruga, Border Down, etc.
Also something i'd like to address on a separate note, not directed at you is why so many 3rd party DC games look like crap... an official statement from SEGA, "less than 10% of all developers pushed the Dreamcast passed 1 million polygons" I don't believe the tech demo tapped into DC's full power and I don't know if we'll ever know what the DC can really do!
MGS2 = yes, SH3 = i'd have to get a better look at it, GT4 = no
and as for XBOX, the fault of MGS2 not running effciently is the developers fault, the only difficult thing about programming on the XBOX is, like the Saturn, Transparency's
Yes, have a nice day...