I've just released some early enemy sketches that were used in the development of the MegaDrive classic Sonic The Hedgehog 2. They show some very early enemies and explain how they're supposed to act, as well as some other more technical stuff such as VRAM location or sprite sizes.
This complements the previous "Sonic 2 Special" that showed some pictures taken straight from SEGA's old development stations, the Digitizers.
Link here.
By the way, you have to clear a small Javascript minigame to get access to this new section. Wait a few seconds and some wasps will fly over the logo. When that happens, just click on them a couple of times to make them disappear.
If it doesn't work with your browser you can always take a look at the js source and get the adress from there.
This complements the previous "Sonic 2 Special" that showed some pictures taken straight from SEGA's old development stations, the Digitizers.
Link here.
By the way, you have to clear a small Javascript minigame to get access to this new section. Wait a few seconds and some wasps will fly over the logo. When that happens, just click on them a couple of times to make them disappear.
If it doesn't work with your browser you can always take a look at the js source and get the adress from there.