NES Programming

ExCyber

Staff member
Assembly language would be the obvious answer. It's entirely possible that some other languages were used on some projects, but that probably would have been only a few projects, and quite possiblylanguages that would be considered oddballs today, such as FORTH or LISP (though the Crash Bandicoot and Jak and Daxter game engines were written in custom LISP variants...).
 
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