yeah, but it takes quite a bit of space on the vmu.Quote: from Supergrom on 10:42 pm on Mar. 27, 2002
Savestate saving? as in save anywhere?
and is there any problems with flashing sprites? I remember a couple versions ago i was playing Ninja Gaiden, and i got hit and i would have been "blinking" on a real NES, but i just became invisible for a little while. Same with Mega man. Is this fixed yet?
i havent tried ninja gaiden or mm yet, dunno why i forgot them.most case
- state saving(nes): 6-20 blocks
- state saving(fds): 66 blocks
- state saving(nes): 96 blocks (240 blocks if MMC5)
- state saving(fds): 700 blocks