The fake method of anti-aliasing that we see in The Summoner and the American/PAL version of Tekken Tag Tournament is nowhere near as clean as the method the Dreamcast uses (read my previous post), which is why PS2 developers generally avoid resorting to using it at all.
Jagged textures were only really noticeable in first generation PS2 titles anyway, and although the problem of aliasing still rears its ugly head in *every* PS2 game, rendering finer 3D characters more or less solves the problem. This just requires a lot more time and effort.
Jagged textures were only really noticeable in first generation PS2 titles anyway, and although the problem of aliasing still rears its ugly head in *every* PS2 game, rendering finer 3D characters more or less solves the problem. This just requires a lot more time and effort.